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Goliaths WebDM Misses the Mark, but Sparks My Curiosity
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<blockquote data-quote="Don Durito" data-source="post: 7882025" data-attributes="member: 6687260"><p>That's just Forgotten Realms, however. (And even then, they're not all that present. Gold Dwarves were always far away in the south (although god know's what's going on with that now). If you were playing in the north Dwarves were present everywhere - but elsewhere, dwarves were about as present as you want them to be. (Of course that's much better than Goliaths - as far as I'm aware there's no official ruling about which mountains in Faerun you'd even find them in.)</p><p></p><p>Dwarves are in a different position. They have the whole weight of history behind them so they're usually allowed. And they come with a whole lot of setting baggage. If a setting has Dwarves they usually have a mountain fortress somewhere where they dig for gold and people trade with them. There's certain common assumptions about what people know about Dwarves. If someone makes up a homebrew setting they've usually given some sort of consideration to where dwarves live. (Although at a certain point I just lost interest and decided that if someone wants to play a dwarf then they exist as refugees in human society having lost their ancestral homelands because they dug to deep, and if no one wanted to play a Dwarf then they don't exist.)</p><p></p><p>But Goliaths are hidden away. They're not in the core book, they're not particularly mechanical appealing either, and their whole culture is only written with certain classes clearly in mind. (And playing against type is less fun when people don't have all that clear a conception of the type you're playing against.)</p><p></p><p>They're easy to include - chances are that if you really want to play one, many, perhaps most, GMs will say yes. There's probably a mountain range somewhere they can come from. But odds are the GM hasn't thought to given you something extra to work with. It's far more likely the GM will say, in this setting" Dwarves are X", or "Elves are Y", which might inspire you and give you the hint that this character will be well integrated into setting developments.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7882025, member: 6687260"] That's just Forgotten Realms, however. (And even then, they're not all that present. Gold Dwarves were always far away in the south (although god know's what's going on with that now). If you were playing in the north Dwarves were present everywhere - but elsewhere, dwarves were about as present as you want them to be. (Of course that's much better than Goliaths - as far as I'm aware there's no official ruling about which mountains in Faerun you'd even find them in.) Dwarves are in a different position. They have the whole weight of history behind them so they're usually allowed. And they come with a whole lot of setting baggage. If a setting has Dwarves they usually have a mountain fortress somewhere where they dig for gold and people trade with them. There's certain common assumptions about what people know about Dwarves. If someone makes up a homebrew setting they've usually given some sort of consideration to where dwarves live. (Although at a certain point I just lost interest and decided that if someone wants to play a dwarf then they exist as refugees in human society having lost their ancestral homelands because they dug to deep, and if no one wanted to play a Dwarf then they don't exist.) But Goliaths are hidden away. They're not in the core book, they're not particularly mechanical appealing either, and their whole culture is only written with certain classes clearly in mind. (And playing against type is less fun when people don't have all that clear a conception of the type you're playing against.) They're easy to include - chances are that if you really want to play one, many, perhaps most, GMs will say yes. There's probably a mountain range somewhere they can come from. But odds are the GM hasn't thought to given you something extra to work with. It's far more likely the GM will say, in this setting" Dwarves are X", or "Elves are Y", which might inspire you and give you the hint that this character will be well integrated into setting developments. [/QUOTE]
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