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Gomez's Masks of Nyarlathotep Game: OOC

While we are waiting for things to get moving. Make sure that you have posted your character in the Rogues gallery Thread please. Thanks! :cool:
 

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"I was about to suggest much the same thing," William says, his cigar clamped between his teeth. "Strikes me that a lady would be more inclined to speak her mind to another lady, present company especially. And perhaps somebody should check up on this strange African woman seen in Carlyle's company." He looks at his watch. "In fact, as it's early, I can make a stop by some places and see what I can find." He drains his wine.

Just a little note on the 1920's. There is a little thing called prohabition! :p While William T. Llewellyn-Phelps would normally have a glass of wine with his dinner. He would only do it at his home or at a speakeasy.
 
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Thanks for the bump!

Is there something wrong with the game? It doesn't seem to be able to get any momentium going. I got one reply from my friday post from Andrew D. Gable and that was it. If it is something that I am doing please tell me so I can fix it.
 

Gomez said:
Just a little note on the 1920's. There is a little thing called prohabition! :p While William T. Llewellyn-Phelps would normally have a glass of wine with his dinner. He would only do it at his home or at a speakeasy.
Whoops! I have failed myself... how stupid of me to totally forget about that VERY important part of the 1920s... whoops... :uhoh: Well, it was, uh, umm, grape juice. Yeah, that's it. ;)

As to the pacing/speed of the game, I don't think as much you're doing anything wrong as that there's not really a lot going on... not a diss or anything, it's just the "Prologue" to a big campaign, so things will be slow. I might not be the right one to give advice, but I'm running a "Cthulhu feel" horror campaign (the Resurrection City threads), and I use Chaosium scenarios - more or less.

Point is, don't be afraid to abridge certain portions. Or, if all else fails and we don't pick up on a vital lead or clue, don't be afraid to have an NPC drop by to give us a nudge.

Another point: sometimes it may seem rude (I'm not sure what the accepted 'timeframe' is on this), but this may be it, since I believe you said you're new to PbP. Don't be afraid to take over running a character or dictating his actions if the player's not around. Rather than waiting on that person's post, just dictate what someone does. Especially in combat. Being COC, we shouldn't have a lot of that, but it's a thought.

Sometimes you just have to take things in your own hands, you know? Now, of course, don't abuse this, though.

Like I said, not sure on the accepted period you should wait before NPCing a character, maybe some others on here know. I know I usually do it if I'm ready to make a post. And then when I do NPC someone, I'll have them do something minor. Maybe ask someone a question, or give them an item, or something.

Just some hints I've learned from my PbP experience (DMing 3 games currently, playing 2-3, counting this one).
 

Thanks for the advice, Andrew! :)

PS. I looked at your Resurrection City game and WOW! Thats one great game you have going. Great players too!
 
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Gomez said:
Thanks for the advice, Andrew! :)

PS. I looked at your Resurrection City game and WOW! Thats one great game you have going. Great players too!
No prob. That's easily the most successful PbP I've run yet. I've run a lot in the past, and most have been the crash-and-burn sort that die after 30 posts or never even get off the ground, and then this one goes and runs for two adventures now, on a third. Only one player's dropped so far, which is good.

I think the fact that I have a nigh-unhealthy obsession with Victorian England helps out a lot. I love that era, and now that my plot starts to work in Jack The Ripper stuff (favorite. topic. ever.), it's doubly so.
 

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