Gonna Buy Some New Adventures. Suggestions Please.

Ulric

First Post
ShinHakkaider said:
Right now I'm stockpiling adventures, everything from Dungeon's Adventure Paths (I have the Shackled City HC, all of the Age Of Worms issues and all of the Savage Tide issues so far) to Necromancer Games stuff (Crucible of Freya, Tomb of Abysthor and The Vault of Larrin Karr) to Goodman Games adventures (DCC 1 - 29) to WOTC (Red Hand Of Doom, Sunless Citidel, Forge of Fury).

Just bought Red Hand of Doom. I like it. I'm going to buy some more new adventures. Out of the stuff published in the last few years, what's your favorite adventure? Why? What should I buy next?
 

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Vault of Larin Karr and Lost City of Barakus. Nice and open, lots of room for the GM to add his own stuff.
 

Lost City of Barakus
Coils of Set
Cairn of the Skeleton King
The Mysterious Tower
Pod Caverns of the Sinister Shroom
The Red Mausoleum
Tomb of Abysthor
Rappan Athuk
Demons & Devils
 

Ulric said:
Just bought Red Hand of Doom. I like it. I'm going to buy some more new adventures. Out of the stuff published in the last few years, what's your favorite adventure? Why? What should I buy next?

To be honest next to the Dungeon adventure paths, I like the Necromancer Games stuff the best. Rappan Athuk is a meatgrinder but if you get the right set of players in the right mindset it's hella fun. Crucible of Freya became my 3rd edition Keep on the Borderlands in that it became my standard intro module for new players, I usually follow it up with Tomb of Abysthor and The Vault of Larin Karr.

The DCC adventures are pretty good with some minor tweaking, I'd start out with DCC1 - Idylls of the Rat King and / or DCC5 - Aerie of the Crow God to get feel for what the adventures are like. I get them mostly as PDF's, they are black and white and easy on the ink and tend to have handouts (a picture says a thousand word and all that) and such. In fact I try to get my adventures as PDF's whenever I can because theyre easier to work with, for me at least.
 

DCC 12.5 Iron Crypt of the Heretics. The module lacks a unifying them unless you purchased The Blackguards Revenge, but with a few modifications, you can easily fit it into a campaign (and the module provides a few suggestions on how to do that). I ran this as a one-shot adventure, and my group enjoyed it. It has the feel of a tournament style dungeon crawl - combat, puzzles, riddles, and traps. Room descriptions were well written. They have Dunjinni maps for the entire module that you can print off. If you have access to an E size plotter, print them off that way. Otherwise, you can print off the pdfs and tape sections together. The maps were definitely an added bonus.
 


Pop in to the thread on Wolfgang Baur's next Open Design project and vote for Empire of the Ghouls!

Wolfgang is an experienced writer, Open Design is a means of sponsoring the product and getting input to the final product, and it will be exclusive to folks who have signed up.

Empire of the Ghouls is an adventure outlined in that thread, the detail has to be done (should it win the patron voting) and you can help.
 


The Pleasure Prison of the B'thuvian Demon Whore

i can't recommend it enough. it rocks on toast with a side of bacon.
 

Whizbang Dustyboots said:
So far, I haven't gotten a single dud from Goodman Games' DCC modules. I particularly recommend their $2 modules, both of which are tight, focused and fun.

Do make a point of reading through them ahead of time, though, becaus I've seen a few errors slip through that you'll want to catch before your players do, such as a 25' by 25' room with two 20' by 20' oozes, and a room with doors to the north and south that an NPC flees using the "door to the west."

Also, many of them really are Dungeon Crawls in the truest sense, so you may have to do some work to build a story if you don't just want your players hacking, slashing, and dying.
 

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