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General Tabletop Discussion
D&D Older Editions
Good build and Items for Human Half Celestial Fighter Lv 5 (ECL 9)
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<blockquote data-quote="Grogg of the North" data-source="post: 8712430" data-attributes="member: 6682960"><p>To Improve AC:</p><ul> <li data-xf-list-type="ul">Dusty Rose Ioun Stone - 5K - Gives a +1 Insight Bonus to AC. Insight counts towards your flat footed and touch armor class, too.</li> <li data-xf-list-type="ul">+1 Buckler - 1,165 GP - Plus +2 Shield Bonus to AC. Maybe add Arrow Deflection if you get a chance. Alternatively, for just over 9,000 GP you could get a +1 animated tower shield for a +5 shield bonus to AC and free up another feat. Animated shields always felt cheesy to me though.</li> <li data-xf-list-type="ul">Protection From Evil - SLA - Gives +2 Deflection to AC and +2 Resistance Bonus to saves. Just remember to cast it.</li> <li data-xf-list-type="ul">Potions of Blur, Displacement, or Mirror Image - Grant a % based miss chance.</li> <li data-xf-list-type="ul">Dust of Disappearance - Gain Improved Invisibility for a variable amount of rounds per day. You don't know when it will end though.</li> <li data-xf-list-type="ul">A Cloak of Displacement is outside of your budget for now.</li> </ul><p>Don't forget to boost your Strength and Constitution if you can. Gauntlets of Ogre Power, Belt of Giant Strength, and Amulet of Health.</p><p></p><p>You don't need to worry about taking Hover as a feat. You already can do that because as a Half Celestial you have Good Maneuverability. Be sure to look in the DMG about how maneuverability affects your flying abilities.</p><p></p><p>For a backup weapon, any light slashing weapon is what you want. Dagger, hand axe, etc. Because if you get swallowed or engulfed, you need it to get yourself free.</p><p></p><p>Be careful about poisons. I believe that the DMG states that using poison is always an evil act. And if you use them your GM may count that against your alignment. A fighter may not care if they slip from Chaotic Good to Chaotic Neutral, but it may impact how others interact with you. Or even affect your teammates.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 8712430, member: 6682960"] To Improve AC: [LIST] [*]Dusty Rose Ioun Stone - 5K - Gives a +1 Insight Bonus to AC. Insight counts towards your flat footed and touch armor class, too. [*]+1 Buckler - 1,165 GP - Plus +2 Shield Bonus to AC. Maybe add Arrow Deflection if you get a chance. Alternatively, for just over 9,000 GP you could get a +1 animated tower shield for a +5 shield bonus to AC and free up another feat. Animated shields always felt cheesy to me though. [*]Protection From Evil - SLA - Gives +2 Deflection to AC and +2 Resistance Bonus to saves. Just remember to cast it. [*]Potions of Blur, Displacement, or Mirror Image - Grant a % based miss chance. [*]Dust of Disappearance - Gain Improved Invisibility for a variable amount of rounds per day. You don't know when it will end though. [*]A Cloak of Displacement is outside of your budget for now. [/LIST] Don't forget to boost your Strength and Constitution if you can. Gauntlets of Ogre Power, Belt of Giant Strength, and Amulet of Health. You don't need to worry about taking Hover as a feat. You already can do that because as a Half Celestial you have Good Maneuverability. Be sure to look in the DMG about how maneuverability affects your flying abilities. For a backup weapon, any light slashing weapon is what you want. Dagger, hand axe, etc. Because if you get swallowed or engulfed, you need it to get yourself free. Be careful about poisons. I believe that the DMG states that using poison is always an evil act. And if you use them your GM may count that against your alignment. A fighter may not care if they slip from Chaotic Good to Chaotic Neutral, but it may impact how others interact with you. Or even affect your teammates. [/QUOTE]
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Good build and Items for Human Half Celestial Fighter Lv 5 (ECL 9)
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