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Good exotic throwing weapons.
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<blockquote data-quote="Sekhmet" data-source="post: 5885870" data-attributes="member: 97602"><p>The Harpoon from Frostburn.</p><p>1d10, x2, 30ft. </p><p>If it deals damage, it lodges into the opponent who fails a Reflex save (DC10 + damage dealt). A harpooned creature moves at half speed, cannot charge or run, and you can control them by succeeded an opposed Strength check - preventing them from moving out of the 30foot range of your harpoon. </p><p>If they try to cast a spell, they must make a DC15 concentration check or lose the spell.</p><p>The opponent can remove the harpoon from it's wound if it has two free hands and takes a full round action to do so. It <strong>deals damage equal to the initial damage the harpoon dealt</strong>. A DC15 Heal check can remove the harpoon without further damage.</p><p></p><p>You get 30' range, d10 base damage, plus can keep them in range unless they take a second round of damage. This bumps your 800 to 1600.</p><p>You seem to know all the crit modifiers out there to make this one viable even with it's low base crit range.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5885870, member: 97602"] The Harpoon from Frostburn. 1d10, x2, 30ft. If it deals damage, it lodges into the opponent who fails a Reflex save (DC10 + damage dealt). A harpooned creature moves at half speed, cannot charge or run, and you can control them by succeeded an opposed Strength check - preventing them from moving out of the 30foot range of your harpoon. If they try to cast a spell, they must make a DC15 concentration check or lose the spell. The opponent can remove the harpoon from it's wound if it has two free hands and takes a full round action to do so. It [b]deals damage equal to the initial damage the harpoon dealt[/b]. A DC15 Heal check can remove the harpoon without further damage. You get 30' range, d10 base damage, plus can keep them in range unless they take a second round of damage. This bumps your 800 to 1600. You seem to know all the crit modifiers out there to make this one viable even with it's low base crit range. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Good exotic throwing weapons.
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