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General Tabletop Discussion
*Pathfinder & Starfinder
Good exotic throwing weapons.
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<blockquote data-quote="emoplato" data-source="post: 5886337" data-attributes="member: 97812"><p>Yes, you can let me explain. You just can't use the lightning mace aptitude trick yet.</p><p>swashbuckler 3/warblade 2/bloodstorm blade 4/swordsage(unarmed?) 2/master thrower 1</p><p>L1 Point-blank shot SB: Weapons Finesse</p><p>L3 Precise Shot SB: Insightful Strike-Int. mod. to all melee attacks that can have Weapons finesse</p><p>L6 Rapid shot </p><p>L7 BB: Thunderous Throw-as a swift action you can expend an Iron Heart maneuver to treat your thrown attacks as melee attacks for all purposes(clause: feats so forth, look it up).</p><p>L8 BB: Far shot or free</p><p>L9 SS: Weapons focus(Shadow Hand weapons) Shadow Blade</p><p>L10 MT: Quick draw Palm throw </p><p>L12 Free (Combat Reflexes than maybe Robilar's Gambit at 15 if you are gutsy or heck Mageslayer. Craven is decent if you still have that killer wisdom. Staggering strike could also be very interesting to use.)</p><p>Skill Tricks(Complete Scoundrel, pay 2 skill points each) Acrobatic Backstab, Sudden Draw These are ways to flat-foot opponents even with those with the dreaded uncanny dodge. The first does it for just tumbling through their space. The second does so when an enemy provokes an AoO and you draw out a weapon.</p><p>As you should see so long as we are talking about daggers and such you can apply both what you can do with melee to ranged attacks, meaning your palm throw can be used even in things that normally requires melee attacks when you use Thunderous Throw. You also still get two good modifiers to damage so you can have decent damage per attack even outside of flat-footed and strikes(imagine though with<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p>As for things you should look into the impaling enchantment from the MIC gives you 3/day touch attack on piercing melee weapons for a +1 property. Deadly precision ups your sneak attack from Assassin's stance a die and a rogue's vest ups it by another as well.</p></blockquote><p></p>
[QUOTE="emoplato, post: 5886337, member: 97812"] Yes, you can let me explain. You just can't use the lightning mace aptitude trick yet. swashbuckler 3/warblade 2/bloodstorm blade 4/swordsage(unarmed?) 2/master thrower 1 L1 Point-blank shot SB: Weapons Finesse L3 Precise Shot SB: Insightful Strike-Int. mod. to all melee attacks that can have Weapons finesse L6 Rapid shot L7 BB: Thunderous Throw-as a swift action you can expend an Iron Heart maneuver to treat your thrown attacks as melee attacks for all purposes(clause: feats so forth, look it up). L8 BB: Far shot or free L9 SS: Weapons focus(Shadow Hand weapons) Shadow Blade L10 MT: Quick draw Palm throw L12 Free (Combat Reflexes than maybe Robilar's Gambit at 15 if you are gutsy or heck Mageslayer. Craven is decent if you still have that killer wisdom. Staggering strike could also be very interesting to use.) Skill Tricks(Complete Scoundrel, pay 2 skill points each) Acrobatic Backstab, Sudden Draw These are ways to flat-foot opponents even with those with the dreaded uncanny dodge. The first does it for just tumbling through their space. The second does so when an enemy provokes an AoO and you draw out a weapon. As you should see so long as we are talking about daggers and such you can apply both what you can do with melee to ranged attacks, meaning your palm throw can be used even in things that normally requires melee attacks when you use Thunderous Throw. You also still get two good modifiers to damage so you can have decent damage per attack even outside of flat-footed and strikes(imagine though with;)). As for things you should look into the impaling enchantment from the MIC gives you 3/day touch attack on piercing melee weapons for a +1 property. Deadly precision ups your sneak attack from Assassin's stance a die and a rogue's vest ups it by another as well. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Good exotic throwing weapons.
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