Good Feats for a Radiant Servant of Pelor?

My personal favorite is Divine Metamagic + Reach Spell (Complete Divine). Allows you to burn turn attempts as a free action to turn touch spells into a short ranged ray. Makes healing everyone a LOT easier.
 

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mattcolville said:
Where is Divine Spontaneity? I can't find any reference to it.
Sorry it took a while to get back to you. Divine spontaneity is in complete divine, and lets you burn a Turn and a (memorised) spell slot (not the dedicated domain slot) and replace with the domain spell you took the feat with. Since servants of pelor get empower/maximise on their domain cure spells, this means you can drop a normal spell and replace it with a s.o.pelor buffed cure spell as opposed to a normal cure spell.
 

Cmon does this question even need to be answered? Getting extend spell, divine metamagic, persistent spell and maybe a few more metamagic or divine feats(augment healing isnt bad) should keep your feat slots filled for quite a few levels at least.
 

As others have said with all the turn attempts you want something to burn them on when you dont have any undead to blast.

A couple of options I found very useful for my own Radiant Servant only played to 8th level but very useful none the less.

Divine Vigor, the extra HP and especially the +10 to Movement were a huge boon regularly allowing me to keep up with other party members and move around in combat quicker.

Divine Spell Power by the end I was averaging a bump of nearly 3 CL on any spell I usied this on helped a lot with durations on buffs, dispel checks, and at later levels it would have been extremely useful for level checks vs. SR. combined with a bead of Karma and the Good Domain later on Holy Word becomes an nearly game breaking spell.
 

pressedcat said:
Sorry it took a while to get back to you. Divine spontaneity is in complete divine, and lets you burn a Turn and a (memorised) spell slot (not the dedicated domain slot) and replace with the domain spell you took the feat with. Since servants of pelor get empower/maximise on their domain cure spells, this means you can drop a normal spell and replace it with a s.o.pelor buffed cure spell as opposed to a normal cure spell.

Ok, I thought I got this, but I'm not sure I do.

Servants of Pelor get empowered/maximized domain spells. Clerics can spontaneously cast cure spells...doesn't this mean Servants of Pelor get empowered/maximized spontaneously cast cure spells when their domain is Healing?

EDIT: Wait a minute, hang on. The fog is slowly clearing.

RSoP can cast one spell per spell level, his extra Domain Spell, empowered/maximized. That's it, that one spell. So one Cure Light, one Cure Moderate, etc... and that presumes that of his 2 Domains, he picked the Healing Domain spells to memorize at each level.

Ok, so I get that limitation. He can just spontaneously cast empowere/maximized cure spells. It sounds like Divine Sponteneity means he can take any other spell? Any memorized spell, and replace it with the spell he memorized from his Domain, which of course will be the empowered/maximized Healing Domain spell?

So he can, with this feat, effectively spontaneously cast empowered/maximized healing spells?
 
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Yep, thats about it. Normally, the RSoPelor is limited to casting a maximum of one empowered etc. healing spell from his domain slot at each level. With domain spontaneity:healing, the only limit to the number of empowered healing spells you can cast is the number of turn attempts you have left, and the number of other spells you'd care to burn.
 

I'm playing a lev 9 cleric of pralor with the good and sun domains and the deciple of the sun feat. She was created to join a party that needed a healer, and i figured that a since a good cleric gets spontaneous healing for free, that Healing was a poor choice of domains.

and the first mission was a Dungeon Crawl Classic featuring undead inteneded for levels 9-11. Thus far she has gotten unassisted kills on all but 1 undead encountered with turning attemps, disabled or circumvented most of the traps and puzzles with Wall of Stone and Stone Shape, and did most of the damage to the encountered demon with flame strikes (forgot she had Holy Smite prepped). She took out most the the undead at ranges of 40 ft or more before they could do any damage. She hasn't delt a single point of melee, and she hasn't taken any damage. The party fighters are feeling useless as the little hafling keeps killing everything. We are taking bets as to if she is going to kill the expected Vampire boss in one round.

If your RSoP takes reach spell, undead will not like you as you can reach out and "heal" them.
 

mattcolville said:
Ok, so I get that limitation. He can just spontaneously cast empowere/maximized cure spells. It sounds like Divine Sponteneity means he can take any other spell? Any memorized spell, and replace it with the spell he memorized from his Domain, which of course will be the empowered/maximized Healing Domain spell?

So he can, with this feat, effectively spontaneously cast empowered/maximized healing spells?

Actually ...

Divine Spontaneity allows you to convert divine spells (from your regular slots) into spells that are on your domain spell list. It even says that it works just as good clerics spontaneously cast cures.

An example would be a cleric who has domain: strength. Not only would he be able to cast enlarge once per day as his domain spell, he would also be able to convert any of his other first level spells into a casting of enlarge.

Nowhere does it even imply that you get multiple domain spell slots. This is important for the RSoP.

When the RSoP casts a domain spell from the Healing domain, the spell gets the employer/maximize ability. "Domain Spells" is defined in D&D as a spell cast from the domain spell slot, of which you get one per day.
 

Finley - DSP to get +3 CL is pretty tame. If you really want to up effectiveness, burn multiple turns and use nightsticks to gain double digit caster level boosts. (Of course, then you're out of turns for when you might need them - but such is life.)

Kwyn - do you interpret the feat as allowing you to cast a domain spell without actually expending the spell slot? That seems to be a popular way to think about it.
 

mattcolville said:
What do these do?

Domain Spontaneity has been explained.
Extra Turning:+4 turn attempts.
Disciple of the Sun: spend 2 turns, destroy undead rather than turn
Augment Healing +2 hp/spell level to healing spells
Reach Spell: touch spells become rays, +2 spell level
Divine Spellpower: turn attempts add to caster level.

All of them burn through turning quickly, but the cleric no longer make undead a viable threat nor can most pcs get dropped unless its in one round.

Good luck.
 

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