mattcolville
Adventurer
Voadam said:Traps and Treachery has two great ones:
Improved sneak attack bumps the sneak attack damage die up one category to d8s.
Increased sneak attack range (I forget the prereqs) increases the sneak attack threatening range to 45'.
Certainly if I allowed FF stuff, this would be perfect. But I think in balance, that's very badly designed. Sneak attack is already one of the best abilities in the game, and it automatically improves on its own.