Willie the Duck
Hero
Here is the situation -- I have multiple gaming groups, most of which have explored TTRPGs well outside D&D. One group, however, has always been current or 1-2-editions-previous-to-current* D&D. There has been some recent talk about looking at other systems and what they might do better for the group. This all started when a character hit a trap in the dungeon which was "perma-"death** for a character -- one that the player was emotionally invested in. This got us into a big discussion about whether we needed to be playing a game with surprise character death, would it be better if a trap was a horrid curse or transformation (one you can work to stop, or at least roleplay the attempt and experience), and of course if we're not playing the game to do the things D&D does well***, why aren't we playing something else. Since I'm the group member with the most experience with non-D&Ds, they are looking to me for ideas of what to try out. A one-off or short campaign would be a good bet. One major issue is that I am incredibly busy at work and do not have a huge amount of time to devote to GMing and managing a game.
*sometimes a lag in adoption
**it actually wasn't, just total-body-destruction -- which true resurrection can resolve, but that's beside the point now.
***side discussion about the old 'why are we searching a dungeon for treasure in 5e in the first place?''
I am looking for some suggestions on games which will:
*sometimes a lag in adoption
**it actually wasn't, just total-body-destruction -- which true resurrection can resolve, but that's beside the point now.
***side discussion about the old 'why are we searching a dungeon for treasure in 5e in the first place?''
I am looking for some suggestions on games which will:
- highlight the benefits of playing non-D&Ds towards certain types of play (be they high-RP, better social/exploration mechanics, differing balance, or anything else), and
- Not be a huge amount of work.