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Good games specifically to showcase non-D&D TTRPGs
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<blockquote data-quote="billd91" data-source="post: 9039770" data-attributes="member: 3400"><p>The funny thing is, players who get very emotionally attached to their PCs in D&D, sometimes thrive in other games where the expectation of death is more normal and common. Paranoia makes death kind of fun - I've seen attachment-heavy D&D players thrive in that game. Same with Call of Cthulhu - <strong>DESPITE</strong> the looming death.</p><p>I'm honestly not sure why this is the case. Maybe it's a bit of genre expectation since most fantasy characters fight and fight and don't die (John Carter, Conan, Drizzt Do'Urden, etc) plus all the means out there to survive (death saves, various raising magics, etc) - they add up to the expectation that you aren't gonna die easy. Whereas in CoC, you die pretty easy and it's obvious early on. That sets a different expectation.</p></blockquote><p></p>
[QUOTE="billd91, post: 9039770, member: 3400"] The funny thing is, players who get very emotionally attached to their PCs in D&D, sometimes thrive in other games where the expectation of death is more normal and common. Paranoia makes death kind of fun - I've seen attachment-heavy D&D players thrive in that game. Same with Call of Cthulhu - [B]DESPITE[/B] the looming death. I'm honestly not sure why this is the case. Maybe it's a bit of genre expectation since most fantasy characters fight and fight and don't die (John Carter, Conan, Drizzt Do'Urden, etc) plus all the means out there to survive (death saves, various raising magics, etc) - they add up to the expectation that you aren't gonna die easy. Whereas in CoC, you die pretty easy and it's obvious early on. That sets a different expectation. [/QUOTE]
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Good games specifically to showcase non-D&D TTRPGs
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