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Good games specifically to showcase non-D&D TTRPGs
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<blockquote data-quote="hawkeyefan" data-source="post: 9039801" data-attributes="member: 6785785"><p>I was going to suggest Blades. As [USER=6791759]@Darth Solo[/USER] mentioned, the players have a lot of say about when a character dies. It’s a very player centric game. And there’s a lot of opportunity for character focus. There are things to track, but it’s certainly less work than is typically needed to prep for D&D, so it’s very manageable. I’d say to give it a try. There are also plenty of folks here on EN World who know the game well and can offer guidance. Alternatively, you could try Scum & Villainy, which is a sci-fi hack of Blades that allows for Star Wars or Firefly type games. </p><p></p><p>Another suggestion is Spire: The City Must Fall. It’s a game about drow insurrectionist in a city ruled by high elves. There’s a strong premise, and everyone will be familiar with a lot of the tropes, but the game does some unexpected things with them. Also, the core rules are simple, but there’s a good amount of player side crunch with class abilities. And the way harm works in the game is really cool, and makes for exciting play. The only drawback based on what you said is that sometimes leaping into danger isn’t the best thing to do. The PCs are spies and/or saboteurs… they’re part of a clandestine mission. </p><p></p><p>With that in mind, I can also suggest Heart: The City Beneath. It’s a spin-off of Spire and uses the same core rules, but it’s standalone. It’s a bit more combat centric than Spire, so the classes in Heart are designed with that in mind. It’s a dungeon delving game where the PCs go into a living dungeon that constantly changes and shifts. </p><p></p><p>Finally, I’d recommend Stonetop. It’s a Powered by the Apocalypse game, where the PCs are the heroes of a faux-iron age village. Play is focused on the characters and their attempts to defend and improve their village. I’ve played in a full campaign and have also run it for about five sessions so far, and it’s a really fun game. Very character focused as the PCs are very connected to the town and its people. Core mechanics are simple, and lots of depth based on playbook abilities. Characters are sturdy, but not superhuman… so character death is possible, but it also offers some potential new avenues of play.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9039801, member: 6785785"] I was going to suggest Blades. As [USER=6791759]@Darth Solo[/USER] mentioned, the players have a lot of say about when a character dies. It’s a very player centric game. And there’s a lot of opportunity for character focus. There are things to track, but it’s certainly less work than is typically needed to prep for D&D, so it’s very manageable. I’d say to give it a try. There are also plenty of folks here on EN World who know the game well and can offer guidance. Alternatively, you could try Scum & Villainy, which is a sci-fi hack of Blades that allows for Star Wars or Firefly type games. Another suggestion is Spire: The City Must Fall. It’s a game about drow insurrectionist in a city ruled by high elves. There’s a strong premise, and everyone will be familiar with a lot of the tropes, but the game does some unexpected things with them. Also, the core rules are simple, but there’s a good amount of player side crunch with class abilities. And the way harm works in the game is really cool, and makes for exciting play. The only drawback based on what you said is that sometimes leaping into danger isn’t the best thing to do. The PCs are spies and/or saboteurs… they’re part of a clandestine mission. With that in mind, I can also suggest Heart: The City Beneath. It’s a spin-off of Spire and uses the same core rules, but it’s standalone. It’s a bit more combat centric than Spire, so the classes in Heart are designed with that in mind. It’s a dungeon delving game where the PCs go into a living dungeon that constantly changes and shifts. Finally, I’d recommend Stonetop. It’s a Powered by the Apocalypse game, where the PCs are the heroes of a faux-iron age village. Play is focused on the characters and their attempts to defend and improve their village. I’ve played in a full campaign and have also run it for about five sessions so far, and it’s a really fun game. Very character focused as the PCs are very connected to the town and its people. Core mechanics are simple, and lots of depth based on playbook abilities. Characters are sturdy, but not superhuman… so character death is possible, but it also offers some potential new avenues of play. [/QUOTE]
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