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Good games specifically to showcase non-D&D TTRPGs
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<blockquote data-quote="Dannyalcatraz" data-source="post: 9042381" data-attributes="member: 19675"><p>Once I got past the process of running Champions! (as HERO was originally called) for a few gamers, I almost never ran into experienced players who didn’t grok the primary attributes in minutes.</p><p></p><p>The secondary attributes were slightly more challenging, but not significantly so. </p><p></p><p>The big hurdles were analysis paralysis because of the myriad ways of modeling any ability and only having the one book for EVERYTHING…and EVERYONE.</p><p></p><p>The first was alleviated somewhat by showing players NPCs- ideally with similarities to their concepts.</p><p></p><p>The second? Well, you needed more books. <img class="smilie smilie--emoji" alt="🤷🏾♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-1f3fe-2642.png" title="Man shrugging: medium-dark skin tone :man_shrugging_tone4:" data-shortname=":man_shrugging_tone4:" loading="lazy" width="64" height="64" /> I did some of that over time, but not for every edition.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9042381, member: 19675"] Once I got past the process of running Champions! (as HERO was originally called) for a few gamers, I almost never ran into experienced players who didn’t grok the primary attributes in minutes. The secondary attributes were slightly more challenging, but not significantly so. The big hurdles were analysis paralysis because of the myriad ways of modeling any ability and only having the one book for EVERYTHING…and EVERYONE. The first was alleviated somewhat by showing players NPCs- ideally with similarities to their concepts. The second? Well, you needed more books. 🤷🏾♂️ I did some of that over time, but not for every edition. [/QUOTE]
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Good games specifically to showcase non-D&D TTRPGs
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