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Good games specifically to showcase non-D&D TTRPGs
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<blockquote data-quote="Vaslov" data-source="post: 9042921" data-attributes="member: 37953"><p>I saw FATE suggested. I think it might work well for the gaps you mentioned upthread. That said, I would not go with basic FATE core. While there can be complexity in the system it takes players who know the system to understand how. Coming to it new I'd suggest going with an established setting in FATE that has already extended the rules for you. Tianxia or Bulldogs is what I would recommend. Both do a nice job of introducing players to FATE, with some strong illustrations on how to extend the core rules to make a setting work. The older Dresden Files can work as well, though I've had some groups love it and others bounce completely off it as the magic system does take some work to get into. YMMV.</p><p></p><p>A bit closer to 5e is SotDL. Early on characters can die, but after they have a few levels under their belt that goes away generally. The rules were super simple to pick up and tailor to my own setting. They were also meaty enough both the DM and players had a lot to work with. Solid mid-level crunch.</p><p></p><p>I am running a BitD game now. I could see it meet the goals of story first game. As a DM what I need to prep is very different vs. other games. I find I can only do a little to flesh out other organizations. That's about it for prep. It's a fantastic game if the DM is good with improv, or if you want to work on your improv. What I do find challenging in game keeping is all the rule systems in mind in game. It's getting better with time spent with the system. The rule cheat sheets are invaluable. </p><p></p><p>Hmm. What else? Tephra. Godbound. Witchcraft (by CJ Carrellas). Swords of the Serpentine. So many good games to try.</p><p></p><p>And on a few systems I saw others mention that I would not recommend in my extremely myopic view of your scenario:</p><p>While I am a fan of Savage Worlds, given your tale of how this discussion got started I would not recommend. The system by nature can have some wild swings in it. Great if that it what you are looking for, but it also means your character is never safe. </p><p></p><p>Also, Heart and Spire are interesting games. The end game for both of them is basically dramatic character death. While there can be happy endings, it is the exception. The system pushes hard for PCs to go out with a bang scenarios in how the character powers work. Going back to your player who was attached to the character this might not work so well. That said, they can make excellent stories. </p><p></p><p>Good luck to you.</p></blockquote><p></p>
[QUOTE="Vaslov, post: 9042921, member: 37953"] I saw FATE suggested. I think it might work well for the gaps you mentioned upthread. That said, I would not go with basic FATE core. While there can be complexity in the system it takes players who know the system to understand how. Coming to it new I'd suggest going with an established setting in FATE that has already extended the rules for you. Tianxia or Bulldogs is what I would recommend. Both do a nice job of introducing players to FATE, with some strong illustrations on how to extend the core rules to make a setting work. The older Dresden Files can work as well, though I've had some groups love it and others bounce completely off it as the magic system does take some work to get into. YMMV. A bit closer to 5e is SotDL. Early on characters can die, but after they have a few levels under their belt that goes away generally. The rules were super simple to pick up and tailor to my own setting. They were also meaty enough both the DM and players had a lot to work with. Solid mid-level crunch. I am running a BitD game now. I could see it meet the goals of story first game. As a DM what I need to prep is very different vs. other games. I find I can only do a little to flesh out other organizations. That's about it for prep. It's a fantastic game if the DM is good with improv, or if you want to work on your improv. What I do find challenging in game keeping is all the rule systems in mind in game. It's getting better with time spent with the system. The rule cheat sheets are invaluable. Hmm. What else? Tephra. Godbound. Witchcraft (by CJ Carrellas). Swords of the Serpentine. So many good games to try. And on a few systems I saw others mention that I would not recommend in my extremely myopic view of your scenario: While I am a fan of Savage Worlds, given your tale of how this discussion got started I would not recommend. The system by nature can have some wild swings in it. Great if that it what you are looking for, but it also means your character is never safe. Also, Heart and Spire are interesting games. The end game for both of them is basically dramatic character death. While there can be happy endings, it is the exception. The system pushes hard for PCs to go out with a bang scenarios in how the character powers work. Going back to your player who was attached to the character this might not work so well. That said, they can make excellent stories. Good luck to you. [/QUOTE]
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