Good modules to take some newbies through

I kinda like single-session adventures for an introductory adventure. Wizards Amulet, available free from Necromancer Games, is a nice little adventure that's straightforward enough to be a good teaching session and usually gives the group a nice sense of accomplishment at the end. It can lead into a larger adventure, too - Crucible of Freya by default, or just about any other starter module with a minimum of setup.
 

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Sunless Citadel is a good choice.

Burning Plague is an excellent starter module that is available FREE from the WotC site. In addition to being free, it is fairly short and easy to run. Both positives for new players and newish DMs.
 

I like running a new group through the Burning Plague first. I find it gets the PC's to the lower end of 2nd level, and it isn't very difficult an adventure at all.

Then I like taing them into the Sunless Citadel. SC is just a wee bit too tough for 1st level characters, IMO, especially if they open that stone door.
 

Tidus4444 said:
Knowing my interest in dnd, several of my fellow members of the sci-fi club have asked them to teach them d&d. This obviously means that I will be DM. However, my creative skills are very lacking, so I want to purchase a module for the first few sessions. CAn any of you suggest good low-mid level modules?

At the risk of being yelled at for too much self-promotion, I'd like to recommend The Hamlet of Thumble:

http://www.enworld.org/reviews/index.php?sub=yes&where=currentprod&which=WoW1THoT

"Innovative. The material is clearly written by a gamer for the enjoyment of gamers. Hooray!"
-- Gary Gygax

"Substance: 5/5...The attention to detail is impressive. The end result makes Thumble a living, breathing place. It feels real. I give it an 'A'."
-- RPG.net

"The Hamlet of Thumble offers an innovative approach that captures the classic atmosphere and fun of first edition D&D modules. The breadth of the environment, the great descriptions, and the attention to detail make this a truly enjoyable adventure."
-- GamingReport

"The Hamlet of Thumble is a new style of pre-written adventure for a new generation of D&D. The scenario here has a much better structure, one that allows for a more satisfying and more mature game. It’s refreshing to find material that manages the medieval feudal system and fantasy races so well."
-- Gamewyrd
 

If you are interested in Psionics and using counters I might suggest "Of Sound Mind" by one Kevin Kulp. He's one cool cat of an author and it's a fun story. Also, it comes with plenty of counters by Claudio Pozas that are nifty if you use a battlemat (I suggest a mat if you're introducing new folks to better visualize AoOs and movement, etc). Sunless Citadel is a fun adventure and everyone seems to love a particular NPC from it. My players still talk about Meepo, actually. A lot of it has to do with the setting as well. Have you considered if this will be an ongoing campaign or just a one shot?
 

NeMoren's Vault is an excellent adventure for 1st level. You will just need to tone down the treasure.

Of Sound Mind is an excellent adventure as well. It has some nice suggestions for DMing and if done well can really set up the proper mood to encourage RPing from the players.
 

Harlock said:
If you are interested in Psionics and using counters I might suggest "Of Sound Mind" by one Kevin Kulp. He's one cool cat of an author and it's a fun story. Also, it comes with plenty of counters by Claudio Pozas that are nifty if you use a battlemat (I suggest a mat if you're introducing new folks to better visualize AoOs and movement, etc). Sunless Citadel is a fun adventure and everyone seems to love a particular NPC from it. My players still talk about Meepo, actually. A lot of it has to do with the setting as well. Have you considered if this will be an ongoing campaign or just a one shot?


I second this vote for "Of Sound Mind!" Even if you aren't interested in psionics our resident Piratecat, author of this fine piece of work, gives you numerous ideas, ways, and means with which to convert psionics into arcane magic. The adventure is extremely interesting and cool to run and read. Kevin gives a great deal of advice in the various sidebars and they are all simply fantastic ideas for running the adventure, and setting the right mood. If you do end up running this one, make some of your own 2nd or so level characters and give them to your players.... the adventure can get a bit tricky for first level players. Also, I've found that character creation is one of the most boring friggin' things for new players to do, so it's best to get them right into the action.

If you're willing to look around a bit and do a bit of conversion work, definately look for "The Shattered Circle." It was one of the last 2e adventures that WotC put out...come to think of it, they were still using the 25th Anniversary TSR logo back then. It's a great little dungeon crawl.

Good luck with your new players!
 

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