Good published "starter" adventure wanted

I think I have it somewhere in my house (KotS) - isn't there some sort of prophecy involved, or am I thinking of another low level 4E adventure?

I just wrapped up a long campaign involving a prophecy and I think my players would kill me if I invoked another one right at the start of this campaign.

No prophecy involved. I do second the opinion that KotS is a mindless slog though. Off the top of my head, there are roughly 25 combat encounters and maybe 3 given opportunities to role play. It's mostly a straight up hack and slash your way through waves of kobolds and goblins.
 

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Crypt of the Everflame sounds like it would fit nicely.

It truly would, although the whole premise behind the adventure (coming-of-age ritual in a dungeon maintained by local commoners) might need some rewriting for more experienced players. Otherwise the adventure is a really solid low-level dungeon crawl. :)
 

It truly would, although the whole premise behind the adventure (coming-of-age ritual in a dungeon maintained by local commoners) might need some rewriting for more experienced players. Otherwise the adventure is a really solid low-level dungeon crawl. :)

Thanks - I'll have to look into that one.
 

I'm having a great time with Dungeon Delve - last game I ran the first Delve, Coppernight Hold, which is for first level PCs, and the players seemed to have a great time. It took about 3 hours to run, including added minions for my partly 2nd level party. The second delve, a tower full of goblins, looks nice too. The third delve, an orc fort, takes a bit of work to make it decent - eg I'm adding an initial exterior encounter, halving the elite-8 orc chief's hp which are excessive for a level 3 delve, and adding more minions instead.

The Delves are all-combat - the book has 90 combat encounters over 30 levels - but you can intersperse them with lots of other stuff and they're quick enough they shouldn't feel grindy.
 
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I am using this adventure:

The Ruined Hamlet/ Terror in the Gloaming by Barrataria Games in Games

There is also a free PDF version available on that site as well.

If you want to see how it plays go read my posts about my Hackmaster game in the "General Rules RPG Discussion" forum, just below this forum, they do contain several spoilers, but even so I have changed enough things that even if your players read it they may not encounter the same things in your own game.

Its written for old school D&D, but I am adapting it to Hackmaster Basic easy enough, and my group is really enjoying it.

I started them off on this from a premise nearly identical to that written in your OP.
 
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I would also have to go with Crypt of the Everflame. Both of the Kobold King modules are from Paizo are probably a good match for you as is. If you can get your hands on it and don't mind changing the story up a bit Rise of the Runelords #1 is a tale about goblin attacks against a fairly small town that could easily be yanked and put anywhere, and the adventure locations int he modules are fairly outstanding IMO.

love,

malkav
 

I would also have to go with Crypt of the Everflame. Both of the Kobold King modules are from Paizo are probably a good match for you as is. If you can get your hands on it and don't mind changing the story up a bit Rise of the Runelords #1 is a tale about goblin attacks against a fairly small town that could easily be yanked and put anywhere, and the adventure locations int he modules are fairly outstanding IMO.

love,

malkav

Thanks - I was intrigued when I saw Rise of the Runelords yesterday. I just need to read up on the town of Sandpoint a bit more to start. I've already done some work on the town setting I intend to use, so want to see how "portable" Sandpoint is to it.
 



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