Big J Money
Adventurer
Does anyone know of any articles, threads, videos or other resources that cover medieval - rennaisance level technology effect on a D&D campaign? This can be from any edition, it doesn't have to be recent or apply to 5E.
I'm hoping someone will know of a fairly thorough treatment of this, as surely it must exist out there somewhere. As an example I'm thinking about how one would compare a D&D compaign both with and without the presence of a printing press. Something that would cover that and many other major technological advances similar to that.
The default D&D setting sort of "cheats" for the DM and players by allowing its charcters to possess educational skills they would not actually have access to in a medieval society (or at least to possess in a modern form, when they should be in the medieval form) but this is a very deep an involved topic and I'd like to see what has already been covered by others.
I'm hoping someone will know of a fairly thorough treatment of this, as surely it must exist out there somewhere. As an example I'm thinking about how one would compare a D&D compaign both with and without the presence of a printing press. Something that would cover that and many other major technological advances similar to that.
The default D&D setting sort of "cheats" for the DM and players by allowing its charcters to possess educational skills they would not actually have access to in a medieval society (or at least to possess in a modern form, when they should be in the medieval form) but this is a very deep an involved topic and I'd like to see what has already been covered by others.