Kafkonia
First Post
It looks like I may be about to start a new campaign using The Masque of the Red Death d20, and I'm looking for a good source for Victorian adventures and adventure ideas. The game will likely be set in the 1890s, but I'm not going to be a stickler about the exact date right now. I'm intending to build it around a "cursed antiques" shop, kind of like the Friday the 13th tv series, but obviously set in the latter days of the 19th century.
In addition to TMotRD, I have GURPS Screampunk and the Etherscope adventure Just a Delivery (with the core rulebook on order.) Of course, Etherscope isn't quite Victorian, per se, and is a bit further removed than I'm looking for.
Some books I've considered:
GURPS Steampunk -- it can be had relatively cheaply on eBay, and I've only rarely been let down by SJG's books; on the downside, I'm not really looking for steampunk for this game.
Cthulhu by Gaslight -- it tends to fetch high prices on eBay, but every so often an inexpensive copy turns up; I'm debating using BRP instead of d20 for the game, but I don't want it to turn into a Mythos campaign.
Victoriana -- like the GURPS book, it's a little further afield than what I'd like, but it has the benefit of actually being available at my FLGS; of course, I also remember the bitterness over the Fuzion system engendered by Champions: The New Millenium, and I'm not really looking for a new ruleset.
What other RPGs or RPG supplements would you suggest? I'd prefer ones that are more heavily weighted towards the real world, which is why I've not looked too closely at Castle Falkenstein, but I can probably pull useful bits out from most things. Right now I'm thinking I may adapt bits of the Tatters of the King and Masks of Nyarlothotep adventures for Call of Cthulhu, removing the Mythos elements and backing things off by four decades or so.
And what non-RPG books would you recommend? And are there any websites I should check out?
In addition to TMotRD, I have GURPS Screampunk and the Etherscope adventure Just a Delivery (with the core rulebook on order.) Of course, Etherscope isn't quite Victorian, per se, and is a bit further removed than I'm looking for.
Some books I've considered:
GURPS Steampunk -- it can be had relatively cheaply on eBay, and I've only rarely been let down by SJG's books; on the downside, I'm not really looking for steampunk for this game.
Cthulhu by Gaslight -- it tends to fetch high prices on eBay, but every so often an inexpensive copy turns up; I'm debating using BRP instead of d20 for the game, but I don't want it to turn into a Mythos campaign.
Victoriana -- like the GURPS book, it's a little further afield than what I'd like, but it has the benefit of actually being available at my FLGS; of course, I also remember the bitterness over the Fuzion system engendered by Champions: The New Millenium, and I'm not really looking for a new ruleset.
What other RPGs or RPG supplements would you suggest? I'd prefer ones that are more heavily weighted towards the real world, which is why I've not looked too closely at Castle Falkenstein, but I can probably pull useful bits out from most things. Right now I'm thinking I may adapt bits of the Tatters of the King and Masks of Nyarlothotep adventures for Call of Cthulhu, removing the Mythos elements and backing things off by four decades or so.

And what non-RPG books would you recommend? And are there any websites I should check out?