Hecatæus said:
What do any of you think of any of the available or upcoming D20 game systems involving space travel?
I know there is Traveller d20, of which I know nothing of; and Star Wars which has a rich history, and some innovating rule add ons, but, from what I have heard, it has poor ship to ship combat rules and whatnot.
Traveller d20 is probably the most compelling entry in the space SF department. It is a very thick book that covers starship design, world design, space combat, futuristic ground combat, and aspects of adventure design in great detail. The classes are very much like d20 modern in that they are very flexible and class abilities depend on feat selections vice static class abilities. Space combat is realistic and includes some optional complex rules for handling space combat.
Star Wars is okay... if you want star wars. The class selection is sort of defined by the movies, which IMO makes it less than generic. As for the space combat... some didn't like the first printing's space combat but some preferred it. The first printing's space combat is more abstract but character centered, while the second is more tactical map sort of stuff.
Dragonstar is good for what it does, but it is really "D&D in space", quite literally. The classes are tweaked around for a futuristic fantasy setting, and a few new classes (pilot and mechanic). Another implication of this is that it uses the D&D combat system. Though it does have some modifications, you are still talking armod is on the to-hit roll not damage roll, and characters are uniformly more difficult to take down as they gain level.
Blood and Space I am not all that impressed with. The spaceship construction is good and makes a good effort to support hard SF and space opera, but I really am not impressed with the classes. The book claims that the classes will work with d20 modern, be really, the classes are too weak for the d20 modern baseline and aren't written with the d20 modern approach (advances classes, ability at every level, action points.) The classes are also not very flexible in comparison to Traveller or d20 modern. Finally, the classes are too narrow/redundant. The classes resemble skills more than classes, and why is there both a "starhip pilot" and a "hotshot" class?