orcmonk220
First Post
Hiya
Well, I'll get right to the point. I'm trying to establish a campaign where the PCs will travel from around the Western Heartlands through to Thay and into the Abyss and Baator respectively. However, I'm at a loss to where I should start the campaign. Here's a brief background synopsis I've written out specially for this campaign, which should help you see where I'm going with this:
1380 DR, The Year of the Blazing Hand. This is the final year of all things normal in Faerun. This is the year when time will be changed forever.
Deep in the crypts of Candlekeep, the calendar of Harptos has written in it the names of all the years for all time on Toril. And yet, the years scripted by Harptos hold a sinister message within them. So far, all their descriptions have come true, save this one, and it is this fact that worried those who know the name given to 1381 DR - The Year of the End of All
For after The Year of the End of All, there is nothing. The dates do not extent past this. Those in denial claim Harptos' foresight simply could not see furthur than this year. However, deep down they know that this cannot be true, and fear what those who accept it fear - That Toril will not survive the coming year.
Thay's slavery is increasing, the Dwarves in the Starspire Mountains have uncovered runes even their experts are unable to decipher, and even Evermeet's strongest divination magic seems not past The Year of the End of All. The ground underfoot in some areas seems to grow hot, and many talk of the ghostly sound of battle in the deepest caverns. Toril is in danger, and Faerun is the focal area.
The schollers of the outer planes know of the increase in the Blood War throughout the Abyss and Baator. They know that the need for troops increase, and they know that those involved are not above searching other planes for 'recruits'.
Throughout all this, a group of friends patrol the Western Heartlands, a group who have no idea that, unless they take up the challenge, then Toril is doomed forever.
So, does anyone have any ideas for a starting point to this campaign?
Cheers
Chris
Well, I'll get right to the point. I'm trying to establish a campaign where the PCs will travel from around the Western Heartlands through to Thay and into the Abyss and Baator respectively. However, I'm at a loss to where I should start the campaign. Here's a brief background synopsis I've written out specially for this campaign, which should help you see where I'm going with this:
1380 DR, The Year of the Blazing Hand. This is the final year of all things normal in Faerun. This is the year when time will be changed forever.
Deep in the crypts of Candlekeep, the calendar of Harptos has written in it the names of all the years for all time on Toril. And yet, the years scripted by Harptos hold a sinister message within them. So far, all their descriptions have come true, save this one, and it is this fact that worried those who know the name given to 1381 DR - The Year of the End of All
For after The Year of the End of All, there is nothing. The dates do not extent past this. Those in denial claim Harptos' foresight simply could not see furthur than this year. However, deep down they know that this cannot be true, and fear what those who accept it fear - That Toril will not survive the coming year.
Thay's slavery is increasing, the Dwarves in the Starspire Mountains have uncovered runes even their experts are unable to decipher, and even Evermeet's strongest divination magic seems not past The Year of the End of All. The ground underfoot in some areas seems to grow hot, and many talk of the ghostly sound of battle in the deepest caverns. Toril is in danger, and Faerun is the focal area.
The schollers of the outer planes know of the increase in the Blood War throughout the Abyss and Baator. They know that the need for troops increase, and they know that those involved are not above searching other planes for 'recruits'.
Throughout all this, a group of friends patrol the Western Heartlands, a group who have no idea that, unless they take up the challenge, then Toril is doomed forever.
So, does anyone have any ideas for a starting point to this campaign?
Cheers
Chris