RPG Evolution: The Coming Social Collapse

The trend of letting social media platforms manage engagement for gaming communities is coming to an end. What's replacing it?

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Picture courtesy of State of Create

The "State of Create 2025" report, published by ConvertKit, offers a valuable snapshot of the evolving creator economy, revealing both the challenges and opportunities facing content creators today. For tabletop role-playing game creators, these shifts have profound implications, demanding a renewed focus on community building, direct fan engagement, and strategic diversification.

It All Falls Apart​

We're going through an unprecedented change as social media platforms who have long dominated discourse are beginning to collapse:

The major platforms are going through a lot right now. TikTok is fighting with Washington, YouTube and Instagram are fighting to win back attention from TikTok, X-née-Twitter is fighting to keep advertisers. And yet, unexpectedly, all of this volatility has actually helped creators by encouraging them to turn toward more stable, direct-to-fan revenue streams like subscriptions and sales of digital goods.

The report highlights the dominance of algorithm-driven "For You" pages on social media platforms. While these algorithms can offer creators a pathway to wider exposure, they make creators vulnerable to their whims. The "broad but shallow" approach to fandom becomes the default. Indie game creators, like their counterparts in other creative fields, often find themselves chasing fleeting trends, pressured to create short-form video content, constantly at the mercy of shifting algorithmic priorities. This makes it incredibly challenging to cultivate a stable audience base. The emphasis on engagement metrics over genuine connection can lead to creator burnout and a feeling disconnected rom the very communities they seek to serve.

From Broad to Deep​

In stark contrast to the algorithmic rollercoaster, the report underscores the growing importance of direct-to-fan relationships. This is in line with the Thousand Fan Theory, which states that rather than trying to engage a large audiences, creators are better served building a loyal following of 1,000 superfans.

It's becoming increasingly clear that cultivating a smaller, highly engaged community of superfans is far more valuable than a vast, but passive, following on social media (how many of these massive accounts ask questions of their fan base on social media and get no answer?). Dedicated fans, on the other hand, directly purchase products and act as passionate advocates for the creator's work. This deep connection empowers creators to build sustainable business models that are less dependent on the whims of platform algorithms. It's a shift away from the "broad" approach to fandom and towards a "deep" approach.

This "deep" approach is where focused online spaces become critical. Message boards like EN World offer a dedicated space for in-depth discussions, feedback, and community building. Similarly, platforms like Patreon provide a direct avenue for creators to offer exclusive content, behind-the-scenes glimpses into their creative process, and even opportunities for playtesting and direct input from their most dedicated supporters. Emerging platforms like Bluesky, with their emphasis on community ownership and control, offer another potential avenue for creators to build tighter, more engaged communities. These platforms allow for deeper engagement than the fleeting interactions on mainstream social media, which is increasingly seems to not be worth the effort.

What to Do About It​

The report also emphasizes the critical need for diversification. TTRPG creators can no longer rely solely on the sales of core rulebooks. A wide of revenue streams helps, including digital supplements, miniatures, merchandise, streaming content, and even organized play programs. Furthermore, they must be willing to experiment with new platforms, formats, and engagement strategies.
  • Embrace the Direct-to-Fan Model: TTRPG creators can build strong relationships with their fans by offering exclusive content, such as digital products, physical products, or access to private communities. This can help to generate more stable income and foster a sense of belonging among fans. Crowdfunding tools like Kickstarter and Patreon are all a path forward here.
  • Focus on Community: Building an engaged community is essential for long-term success. TTRPG creators can create opportunities for fans to interact with each other, such as online forums, Discord servers, or in-person events. This helps foster a loyal fan base. My experience with Bluesky has proven that the community is very receptive to discussing and supporting creative content, including RPGs.
  • Leverage Social Media Platforms Strategically: While the "For You" page can be challenging, social media platforms can still be valuable tools for reaching potential fans. I stopped paying for Facebook ads to drive traffic to my page and instead shifted those dollars to Buffer, which allows me to schedule posts out throughout the year on multiple platforms.
It's becoming clear that just "grinding it out" to grow a fanbase is no longer a viable option as the bigger social media platforms have given up on rewarding content creators in favor of monetizing their platforms with dollars from much larger brands.

Conclusion​

In some ways, the State of Create confirms what those of us who have been struggling on social media have always suspected: things are getting worse. By embracing the direct-to-fan model, building strong communities, and leveraging social media strategically, TTRPG creators at least have a path forward. The "For You" page might be fleeting, but a loyal fanbase -- unlike social media -- is forever.
 

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Michael Tresca

Michael Tresca


Discord might go public. The enshittification of that platform will no doubt accelerate. I suspect they will start charging creators to host their own servers there, and find other ways to squeeze money out of them. And then there will be the awkward period where Creators realize they have to try to transport all their community to a new platform and will lose half of them. Any idea what the best replacement for Discord is currently? Part of what makes it popular is 1) video, audio and text chat, 2) image and video sharing, 3) hosts have moderator/user controls 4) many other creators use it so almost all the social communities people follow are within one platform. Users don’t need to download a different app for every Creator. For example, all the Patreons I support have a server in Discord.

Any ideas? Are there affordable self-hosted platforms?
 
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Discord might go public. The enshittification of that platform will no doubt accelerate. I suspect they will start charging creators to host their own servers there, and find other ways to squeeze money out of them. And then there will be the awkward period where Creators realize they have to try to transport all their community to a new platform and will lose half of them. Any idea what the best replacement for Discord is currently? Part of what makes it popular is 1) video, audio and text chat, 2) image and video sharing, 3) hosts have moderator/user controls 4) many other creators use it so almost all the social communities people follow are within one platform. Users don’t need to download a different app for every Creator. For example, all the Patreons I support have a server in Discord.

Any ideas? Are there affordable self-hosted platforms?
Ufff, Discord is the best I hope they dont ruin it.
 

Ufff, Discord is the best I hope they dont ruin it.

It’s already halfway ruined. The price for Nitro Boosts for servers is ridiculous, and I couldn’t even tell the difference when I was using them versus not. Finding the option to unsubscribe from them was hidden in a maze of settings. Ads are starting to creep in. I think it’s right on the line. It’s still okay right now, from my experience, but if they start getting more pressure to “monetize” by going public then forget it.
 

It’s already halfway ruined. The price for Nitro Boosts for servers is ridiculous, and I couldn’t even tell the difference when I was using them versus not. Finding the option to unsubscribe from them was hidden in a maze of settings. Ads are starting to creep in. I think it’s right on the line. It’s still okay right now, from my experience, but if they start getting more pressure to “monetize” by going public then forget it.
Which is sad, becasue I like its lack of algorithms and ads. It could have better features for tracking discussions, but ill take its current state if its stays nothing like most social media.
 



Yes. That was my experience with my two KS campaigns. Social media didn’t yield much interest. But the following I had cultivated the year prior on a wargaming forum proved loyal and promoted my KS campaigns with better results.
People yearn for community. They're starving.

We have 9001 ways to play D&D Medieval Fantasy Role-Playing Games but still haven't solved large scale "Interest Matchmaking" in the space, seemingly.
 

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