Good times under the Dark Sun

joela

First Post
With Wizard of the Coast bringing back the Dark Sun (DS) campaign as its next setting pair after Forgotten Realms and Eberron, I admit I'm more than a bit curious about the two (three?) supps. You see, my gaming experience started (and ended) with AD&D 1st edition. Our groups used homebrews, Greyhawk, and the Wilderlands (i.e., Citystate of the Invincible Overlord) as our settings. And while I know about DS, and have a few supps, I've actually never played in it.

Thus my post for those lucky folks whose PCs lived, and died, on Athas. What were some of your favorite moments about that setting?
 

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Thus my post for those lucky folks whose PCs lived, and died, on Athas. What were some of your favorite moments about that setting?

I remember playing a game where we found this preserver who was turning into an anti-dragon.

And every party had a water cleric.
 

I played quite a bit in a Dark Sun campaign in college. I believe during that time I played quite a few characters I still enjoy to this day. I had a defiler who was attempting to become immortal, his gladiator protector...sort of a Raistlin and Caramon type dynamic there. I had several problems with the party's cleric and druid. It was fun but really hard to not have the entire party ticked off at me each time I cast a spell with the defiling circle effect.

I also played a half-elf ranger and a bard. I really like the Dark Sun bard. He was really fun to role play.

I'm really hopeful that these new books will shed a little bit of light on the world of Dark Sun. The thing I had the most trouble with was getting a hold on how the world was supposed to work. I never got a good feel for how the world worked unlike with the more traditional settings Dragonlance, Greyhawk, etc...

I really wish they would bring back Birthright in 4E.

Anyhow that's my comments on Dark Sun.
 

Hell YES.

Let's see. A few of my favourite Dark Sun characters (I mostly GM'ed, so these are all PCs run by other people).

* There was a defiler/fighter. He played around on some nasty adventures, before winding up with a slave tribe north of Nibenay. At first, he tried to use the Slave Tribe as a means of accomplishing his goals (the discovery of magical knowledge), but he found himself more and more interested in their lives. He kept his defiling secret from them, but eventually decided to get the tribe's preserver to help him "change" (he did this more from a practicality standpoint than out of any altruism). During one raid, he was nearly killed during a gith raid, when he got an obsidian scythe that sliced him from his buttocks up to his shoulderblade. He kept the scythe as a trophy weapon, and from then on when shirtless to show off the vicious scar. He sort of went a little crazy after that...

* An elven rogue who was far too larcenous for his own good. Several times he tried to steal money from the templars in Tyr (pre revolution). Or extort nobles for cash. Or just plain robbing merchants. Each time, his fellow adventurers did their best to distance themselves from him, knowing it was going to be his ruin. Each time, he got away (I was a lenient GM at the time, and he was a new player). Finally, he got caught, and was sold into slavery. His companions bought his freedom. Then, he stole again. His companions once more bought his freedom... and he robbed again. His companions (now having spent hundreds of ceramics on this damned thief) bought him again, only to keep him as a slave. When he stole a third time, again in Tyr, they let him rot away in the slave pens.

* A half-giant gladiator who was trying to make a living as a trader (his fellow PC was a human trader with a Mekillot that I don't quite remember). The half-giant had a pet kitten that he spoiled. He also had the Disintegrate psionic wild talent, which he would only use as a last resort in a fight (though it was nearly a guaranteed win). He once used his Disintegrate power on an enraged Mekillot, instantly destroying the beast's heart. However, since the half-giant was beneath the mekillot when the power was used, the half-giant was nearly killed. This was also the character who wound up fighting a kirre single-handedly in an "arena" in the halfling jungle... and was nearly killed (leading to the infamous "dice incident", in which an enrged player threw his d20 at my face and actually put a hole in my GM screen!).

* Jumai, one of the few Dark Sun PCs of my own. I don't remember Jumai's class, but I know it was some sort of warrior class. He was lightly armoured, and fought with a spear. And he had a pet monkey. Jumai wound up working on a silt barge, doing basic shipping work out of Draj and Balic while doing his best to evade giant patrols. Jumai met his end at the hands of raiders during a silt storm... he was trying to board the enemy barge and grabbed a loose rope to swing across - only to miss his landing. He fell into the silt, and suffocated.

* We had a half-elven templar from Nibenay (I think). His companions were a dwarven fighter and an archer of some sort. The templar did every sneaky, evil thing that templars are wont to do, all the while doing the work of his sorcerer king. his particular talent involved using his power to bully slaves and freemen into acting as his eyes and ears in his home city, although he got into more than a few political duels with other templar rivals. His companions (who were both good guys) had enough of the city life, and struck out for a ruin in the desert, dragging the templar along. I remember a few fights with undead in which the templar tried negotiation (and failed). Unfortunately, I remember this character more because his player wound up going crazy than out of the character itself (he was pretty standard PC, truth be told).

* In that same party, there was a dwarven fighter. His player was the guy who always played Dwarven Fighters, and thought Dark Sun was dumb because dwarves didn't have beards. Out of protest, he made his dwarf have a beard. I refused. So, there was a dwarven fighter on athas who actually made himself an artificial beard, and wore it around - getting strange looks from everyone. Other dwarves hated him, and most people thought that 'hairy dwarf' was not to be trusted. However, he was damned good with an axe, so his companions kept him around.

* I vaguely remember a human fighter who kept trying to be like a paladin. This never went well, and his morals constantly got him into trouble. He did all the wrong things - he trusted bards, he believed elves were telling the truth, and he instantly assumed preservers were "the good guys". Each time, he got burned... but he still stuck to his convictions, always believing in the best of people. He also saved up, and saved up, for a suit of plate mail. Yes... plate mail. Which made him the target of every thief, bandit, cuthroat, and raider out there. In fact, he was once on a journey to the southern "adventure city" of Celik when his transport was attacked solely for the purpose of getting his armour. HIs companions begged him to lose the armour, since he was causing so many problems ("if we sell it, we could all have metal weapons... and live like kings!"), but he stuck to his guns. His death was the part I remember most - on a road near the silt shore, his group was attacked by metal-hungry raiders. During the raid, some giants came across the battle, and fought both parties. Our metal-clad fighter was picked up and hurled into the silt by a giant. Everyone in the three-way melee that wasn't twelve feet tall mourned the loss.... of the armour.

* I dimly recall a mul gladiator who excelled in pit fighting (illegal, underground "fight clubs"). The only real thing I remember about him is his death. He died in a dungeon when he got trapped in a room by himself with a helmed construct that wielded a flaming sword. The Mul tried to pin the creature against the wall, immobilizing it long enough for his companions to break into the room and help him... only, he wasn't nearly strong enough. And the party's rogue wasn't nearly fast enough at breaking the locks.


***

As for PC types, we saw a lot of rogues in Dark Sun, as well as martial characters. Gladiators were particularly common. Clerics in Dark Sun were rare, though we saw a few earth clerics (I don't remember too many water clerics). Druids were a bit more common, but still were far from plentiful. I don't think I ever GMed a single psionicist. Mostly because none of us were really big on the psionics rules (wild talents were fun, though).
 

I have had good and baad experences with the world, but for this I will describe my most awsome experence...

3rd level 2e game, I was a Mul Gladator, we had a thrikrin (ranger maybe), a Human preserver, and a human (mutated to have dark purple skin, and slight scales) fighter/Druid (duel class 2/1). and we started in tyr. It was 3-4 months after the city was freeed, and we faced all sorts of gangs, and mobs trying to set up shop as 'in control'. Around level 4 we found an NPC templar of kalak (the dead DK) and we came up with an idea... we had him find his old templar buddies that had survuved and started our own mob based on what happened to the KGB after the fall of the SU...

by level 9 we had control of a large section of the town, and the ruler (can't remember the name now) had to work with us becuse he coudn't afford to fight us. (the best part was our Human crazy classed character who was (somthign like I may be remembering wrong) Fighter 2/Druid 4/Perserver6/Psionasist 6 when we were all 9th...and who planed to take theif once he got the psi power he wanted...all through duel not multi classing)

the game fell apart when school restarted and we never got back to it...but in the last game, another Dragon King had his forces marching toward our city...and us, another local mob/gang and the ruler of the city were trying to figure out how to stop them...
 

The DS campaign I DM'd was fantastic... we had players go in and out but two stayed the whole way. We got to a big turning point and then couldn't pick it back up and then 4E came out. I'm really hoping to rejoin that world.

I invented 2 "new" cities that were slightly smaller and up-and-coming. One was a free city in the far south, one was a central city with a sorcerer king. The sorcerer king was the antagonist for most of it, but it turned out the party's benefactor was seeking to take over the city in the south. Everything flipped and artifacts gathered for the benefactor were now used for ultimate evil threatening the tablelands. The game then turned to a political setup with the Gladiator, Water Cleric and supporting cast visiting the various cities and trying to influence them into joining a potential war. It was like pulling teeth with subversive elements and wildly crazy kings & templars. They never did succeed, but man was it fun.
 

ahhhh Darksun

I ran several campaigns doing level 3 to 9-12 each. Also did a Storyhour (link in my signature- Under a Darksun I and II.


1) Enslaving my PCs
Right off the bat they were enslaved and given to Tithian whom then had them given slow poisons. They were to illegally leave the city of Tyur and retrieve magic items from various ruins within a set time. If not- they would die.

2) Castle of Amburst the Mad
PCs had to locate a castle ruin that was attacked by an earth cleric hundreds of years before. For the life of them they could not find it until they discovered a hole. The hole was the top turret. The castle was buried and encased within earth and the entire "dungeon" was exploring a buried castle. Windows and doors were sealed up with earth. Small tunnels lead to the castle (burrowing animals and a clan of halfling thieves).

3) Town that starts with an "A"
Sometime tonight I will awaken and scream out the name of this village :mad: A village located on the main roads that connect Tyr, Urik and go to the southern regions. Everytime we went there we started fights with the elves. We would go and find out there are bounties for the group of PCs they played before. Lots of elf dissing.

4) Templar Dwarven Banshee
Want a good reoccuring villian? The PCs thought it was easy to kill the dwarf sent by Hamanu to kill them at Alturak (HAH! I remembered and didn't lose sleep over it!) but when it returned at an undead relentless killing machine the group found a great deal of hatred for it. Especially as it followed them into the Ringing Mountains.

5) Getting giggy with a Sorcerer-Queen
Albeche-Re has low standards but a high need for stress releaif. Polymorphed, one party member had a night his character would never forget.

6) Discovering you have a dark destiny
My Storyhour involves a "youngman" whom is a son of a Sorcerer-King. His destiny is to kill this Sorcerer-King. Sounds good? The Druids of the world fear he may destroy the world to kill him. Worse- dad learns of the existance of his kid and the destiny he is said to have.

7) Daine
20 level Psion / 20 level Preserver and all fired up to destroy sorcerer kings and queens in a new Defiler war. Pyreen really have an issue with her and do all they can to keep her and the above guy seperate.

8) Goro goes swimming
1/2 Giant with INT of 5 falls into three foot of water in a deep dungeon. panics and nearly drowns because he never trys to stand up. (he's 10ft tall)

9) Hedone defies Hamanu
Never make a deal with a Sorcer-King. My psion / Defiler is tricked into wearing a bracelet that allows Hamanu to know her every move and plot. The moment she reaches high enough level to use the psionic power regenerate (2nd ed) she cuts off her own hand and leaves it a wreck of a blown up fortress. Everyone thinks she is dead and she stole the spell book that includes the first level of dragon advancement in the process. Frames her "teammates" in the theft.



good memories......
 

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