Hmmm. . . . this is an interesting one.
I would play the character somewhere between a very, very smart dog and a 3-year-old child.
This is what I mean:
(I'll be using 'you', etc. to refer to the character.)
Int: A dog has a 2. You have a 4.
The single biggest advantage here is that you can communicate (probably like a young child -- say, 3 years old). But still, (as mentioned the previous post) your ability to express yourself is limited. This would include vocabulary, sentence structure, and complexity of ideas.
Your ability to learn is probably closer to the dog than the average 3 year old (who are quite intelligent and can learn amazingly fast). You learn slowly, and mostly pick up new 'tricks' via rote practice, and it helps to have a trainer

. (But the few things you do know, you do very well . . .) There's a definite limit on the level of complexity that you can handle.
Another trait you might have is that you live in the present; the past and future are mostly beyond your comprehension. Thus, you only learn about cause and effect through experience, not observation and reason.
Wis: A dog as a 12. You have a 14.
Dogs can be very perceptive. They often seem to sense things the average person misses. You could especially play this one up if the DM lets you take the Scent feat.
This could also relate to your 'Neutral Good' alignment. You have an instictive sense of 'good person' (I like them and trust them) and 'bad person' (I don't like them and don't trust them). The downside here is that an evil person with a high bluff who looks good will very easily lead you astray,
As the previous poster said, this is all about intuition. But be careful to separate conclusions based on this from conclusions based on reason.
Cha: A dog has a 6. You have a 4.
Cha refers to your force of personality. You have perhaps as much influence on another person as a big but passive dog (i.e., a dog with lower than average Cha). They note your presence, but you have a hard time influencing them.
In general, other people will be dismissive of you. It is easy to ignore both your presence and especially what you say. If you ask for something, another person will perhaps treat the request with the seriousness they'd give to a request from someone else's child.
Overall, I personally would find this character difficult to roleplay because he has a hard time communicating and influencing others. If you have a good idea, first you have to decide whether or not your character would have thought of it. If it is 'simple' or 'intuitive' enought, you can tell the others. But then, if they're roleplaying well, will they accept your idea or ignore it (due to your low Charisma)? That would be very frustrating.
But hey, I hope you have fun. And I'm sure they're many other takes on the character which will prove more interesting than my rambling ideas. Good luck.