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*Pathfinder & Starfinder
Goodman Games' DDC writer Harley Stroh on Áereth
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<blockquote data-quote="Scribble" data-source="post: 3998738" data-attributes="member: 23977"><p>The problem with designing significant "roleplaying" moments in adventures (in my opinion) is that roleplaying is not rules driven. It's the just because someone is nice doesn't mean I have to like him.</p><p></p><p>For instance I remember there was an old adventure designed for Basic D&D (don't remember the name or much of the plot) that was about gladiators and the pcs being captured and forced to become gladiators... A significant portion of the module was devoted to what happens when players become friends with a few of the NPC gladiators... </p><p></p><p>Great... so when my xenophobic suspicious of everyone not in the party group of players got into the adventure the last thing on their mind was making friends... It pretty much stopped the module's usefulness (aside from a map and setup) dead in it's tracks. (as all the encounters written relied on the fact that the pcs were friends with said gladiators...)</p><p></p><p>Give me a basic background, stats, and some npcs that have a personality fleshed out and leave the story to my group thanks.</p></blockquote><p></p>
[QUOTE="Scribble, post: 3998738, member: 23977"] The problem with designing significant "roleplaying" moments in adventures (in my opinion) is that roleplaying is not rules driven. It's the just because someone is nice doesn't mean I have to like him. For instance I remember there was an old adventure designed for Basic D&D (don't remember the name or much of the plot) that was about gladiators and the pcs being captured and forced to become gladiators... A significant portion of the module was devoted to what happens when players become friends with a few of the NPC gladiators... Great... so when my xenophobic suspicious of everyone not in the party group of players got into the adventure the last thing on their mind was making friends... It pretty much stopped the module's usefulness (aside from a map and setup) dead in it's tracks. (as all the encounters written relied on the fact that the pcs were friends with said gladiators...) Give me a basic background, stats, and some npcs that have a personality fleshed out and leave the story to my group thanks. [/QUOTE]
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Goodman Games' DDC writer Harley Stroh on Áereth
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