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General Tabletop Discussion
*Dungeons & Dragons
Goodman Games What's coming down the Pike for 5e.
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<blockquote data-quote="overgeeked" data-source="post: 8626042" data-attributes="member: 86653"><p>So...you must be doing something off the standard default assumptions for 5E, because 5E by default is a cakewalk of non-challenging, non-dangerous fluff compared to...well, most other editions of D&D. And 5E barely has any procedures for dungeon crawls. How long does it take to search a room? Pick a lock?</p><p></p><p>Cool. So one early adventures with one enemy.</p><p></p><p>Compared to 5E, yes. Dead at zero hit points and crits can deal massive damage or kill you outright.</p><p></p><p>I disagree...and that's not how it works. You have one round per level before you're irrevocably dead at zero HP in DCC. If you're bleeding out and are saved...you get a permanent -1 CON. If they're not saved during that window, you then have an hour to recover the body and the character makes a Luck check (which was generated by 3d6 rolled in order). If successful they live...and have a -4 to all checks for an hour and suffers a permanent -1 to STR, DEX, or CON. So wildly more dangerous and deadly than 5E. Also, healing is dramatically less prevalent and there's no resurrection outside of Questing For It. They're simply no comparison.</p><p></p><p>Well, yeah. They're almost all designed as one or two shots.</p><p></p><p>Absolutely. I'd love for them to bring that into 5E.</p><p></p><p>LOL. Ten years of running 5E tells me different. Without house rules or wildly overstacking combat, x2 deadly as the baseline at least, you're simply not going to challenge a 5E party.</p><p></p><p>Rules matter. You can't have deadly, challenging play in a game system that doesn't have rules that push a deadly or challenging game experience...unless you change them.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8626042, member: 86653"] So...you must be doing something off the standard default assumptions for 5E, because 5E by default is a cakewalk of non-challenging, non-dangerous fluff compared to...well, most other editions of D&D. And 5E barely has any procedures for dungeon crawls. How long does it take to search a room? Pick a lock? Cool. So one early adventures with one enemy. Compared to 5E, yes. Dead at zero hit points and crits can deal massive damage or kill you outright. I disagree...and that's not how it works. You have one round per level before you're irrevocably dead at zero HP in DCC. If you're bleeding out and are saved...you get a permanent -1 CON. If they're not saved during that window, you then have an hour to recover the body and the character makes a Luck check (which was generated by 3d6 rolled in order). If successful they live...and have a -4 to all checks for an hour and suffers a permanent -1 to STR, DEX, or CON. So wildly more dangerous and deadly than 5E. Also, healing is dramatically less prevalent and there's no resurrection outside of Questing For It. They're simply no comparison. Well, yeah. They're almost all designed as one or two shots. Absolutely. I'd love for them to bring that into 5E. LOL. Ten years of running 5E tells me different. Without house rules or wildly overstacking combat, x2 deadly as the baseline at least, you're simply not going to challenge a 5E party. Rules matter. You can't have deadly, challenging play in a game system that doesn't have rules that push a deadly or challenging game experience...unless you change them. [/QUOTE]
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