D&D 5E Goodman Games What's coming down the Pike for 5e.

darjr

I crit!

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This is a dump of notes I made while watching it. Apologies for the raw nature of it. Also a dump of some screen captures.

Chris hosting


Project Stomp 7 authors, large project, about giants.


Moderator said “You heard nothing” to a comment about OAR? In another video they also hinted that Stomp wasn't an OAR.... so I'm not sure which.

Matt, Art Directory and artist.
Started with Goodman with Purple Planet KS videos.
OAR six was his most challenging book. Production (gatefolds) and art and slipcase etc. Also most rewarding.
Chris working on things destined for 2024, secrets!
Picked Star Wars and loved Gamma World and plays OSR and new stuff. Mixx up games all the time.
Brad McDevit(sp) does great anti paladins
Mummy Dragon
Dungeon Denizens
18 authors
3 editors
Taking their time
500 monsters
Color art
Token packs from the art.
All art in traditional media
Originals can be made for sale.
Never attempted a book like this before.
Not final yet, art, layout, or maybe even stats.
Next year will be more information.


Joe Russo, 5e writer, survivor of 2021 5e call for writers.
Started with AD&D PHB but first game was Moldvay Basic.
Favorite old school adventure. Sinister Secret of Saltmarsh
Realjob, engineering consulting firm. Trying to do RPG design full time! Cool! Congrats Joe!
Star Wars Fan.
Star Trek Fan.
Wrote lost level of Crypt of the Devil Lich.
Joe piched in when Goodman Games was in a bit of a pickle when their kickstarter had done TOO WELL and they needed new content.
They talked about what he wrote. 15th level. What does she do with the remains and left over waist radiant debris from the good characters. She collected other artifacts and hoarded them.
Dungeon Denizens, cover is Erol Otus take on the original monster manual.
Some monsters based off of his artwork. Green Guy with multiple eyes is the ocular worm.
One he made was a Demon Lord, Joes favorite. He likes the “big beefy” monsters. He wanted to put a spin that would surprise the players, Laurallich(sp?) It had a ton of moving pieces.
Demon lords stat blocks can be complicated.
Blood-tree Troll, from predator, what if it was a troll and move through the branches like predator.
They like how he takes a normal monster and puts a unique spin on it.
Joes goal is to put neat stuff in but make it good to run at the table. Help the DM.

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darjr

I crit!
This other video had some commentary about 5e stuff they are working on too.

5e Goodman Games

Mid next year OAR.

5th edition fantasy line, more to come

Dungeon Denizens, 500+ monsters.

Crypt of the Devil Lich.

Dungeon Denizens, 10 artists, monsters done, waiting for a bit of editing and art.

Free RPG day Dark Tower adventure they decided to do at GenCon last year and put it together fairly fast. If you did not get one it will be available for sale soon, but limited! So keep an hour out.

Dark Tower has dominated most of the design time, writing done, play testing is in the process, DCC is getting written, next year, maybe?

FEF 19 and 20 5e Fantasy, are done and written one is play tested, covers done.

Rule of Three and Crucible, fully written and partially play tested, small projects.

Project Stomp! Module all about Giants. Large project! 7 authors working on it and almost done with their first drafts. Coming along very well.

Oh… pun city.

Wait, didn’t announce the OAR module?! So Stomp isn’t it? Woah!
 


darjr

I crit!
Next episode airs tonight at 5pm EST, 4pm Central.

9AF1E270-75F7-4745-8459-A6092EBD493B.jpeg

 


eyeheartawk

#1 Enworld Jerk™
I like the OAR books and Dungeon Denizens looks promising.

Though, as a DCC RPG guy, their other 5E output seems, idk, kinda milquetoast?

I was hoping for some gonzo DCC style stuff, just ported to 5e but instead it's just generic adventure module #4587.

This is the one part of the Goodman Games product line, that isn't just an automatic buy for me, and that's a shame.
 

darjr

I crit!
I like the OAR books and Dungeon Denizens looks promising.

Though, as a DCC RPG guy, their other 5E output seems, idk, kinda milquetoast?

I was hoping for some gonzo DCC style stuff, just ported to 5e but instead it's just generic adventure module #4587.

This is the one part of the Goodman Games product line, that isn't just an automatic buy for me, and that's a shame.
Completely agree. I was really hoping the 5e adventures were as gonzo or wild or weird. Here’s hoping.

I will say that porting them isn’t hard.
 

overgeeked

B/X Known World
I like the OAR books and Dungeon Denizens looks promising.

Though, as a DCC RPG guy, their other 5E output seems, idk, kinda milquetoast?

I was hoping for some gonzo DCC style stuff, just ported to 5e but instead it's just generic adventure module #4587.

This is the one part of the Goodman Games product line, that isn't just an automatic buy for me, and that's a shame.
Different styles for different crowds. Not to put too fine a point on it, but if players wanted gonzo dangerous crawls, they wouldn't be playing 5E. Other games and other lines of products handle that way better than 5E.
 




Urriak Uruk

Gaming is fun, and fun is for everyone
Looking forward to plugging in today. I probably won't be picking anything up as I should read books I already own (I'm behind due to Elden Ring sucking up all my time!), but I do own Castle Amber and it is a really great book.

Cool. So what house rules do you use to make 5E dangerous and challenging, and what rules do you use for crawls?

I've run a big dungeon crawl of the Doomvault, using 5E. I didn't need houserules, the mini-lich there was perfectly fine nearly TPKing the party, and one player was forced to put a bag of holding in bag of holding and tackle the mini-lich sending them both to the Astral.
 

eyeheartawk

#1 Enworld Jerk™
DCC doesn't really have special rules for dungeon crawls though?

They don't do anything out there for health and damage either.

In fact, in some ways it's even more generous. They give you an amount of time to be healed after hitting 0HP equal to your level, and if nobody heals then they give you a 50/50 shot of somehow being alive on a "flip of the body".

I would argue that a average DCC dungeon is significantly shorter than a normal D&D dungeon. They are just infinitely more interesting and engaging.
 




overgeeked

B/X Known World
None extra.
So...you must be doing something off the standard default assumptions for 5E, because 5E by default is a cakewalk of non-challenging, non-dangerous fluff compared to...well, most other editions of D&D. And 5E barely has any procedures for dungeon crawls. How long does it take to search a room? Pick a lock?
I've run a big dungeon crawl of the Doomvault, using 5E. I didn't need houserules, the mini-lich there was perfectly fine nearly TPKing the party, and one player was forced to put a bag of holding in bag of holding and tackle the mini-lich sending them both to the Astral.
Cool. So one early adventures with one enemy.
DCC doesn't really have special rules for dungeon crawls though?

They don't do anything out there for health and damage either.
Compared to 5E, yes. Dead at zero hit points and crits can deal massive damage or kill you outright.
In fact, in some ways it's even more generous. They give you an amount of time to be healed after hitting 0HP equal to your level, and if nobody heals then they give you a 50/50 shot of somehow being alive on a "flip of the body".
I disagree...and that's not how it works. You have one round per level before you're irrevocably dead at zero HP in DCC. If you're bleeding out and are saved...you get a permanent -1 CON. If they're not saved during that window, you then have an hour to recover the body and the character makes a Luck check (which was generated by 3d6 rolled in order). If successful they live...and have a -4 to all checks for an hour and suffers a permanent -1 to STR, DEX, or CON. So wildly more dangerous and deadly than 5E. Also, healing is dramatically less prevalent and there's no resurrection outside of Questing For It. They're simply no comparison.
I would argue that a average DCC dungeon is significantly shorter than a normal D&D dungeon.
Well, yeah. They're almost all designed as one or two shots.
They are just infinitely more interesting and engaging.
Absolutely. I'd love for them to bring that into 5E.
You don’t need any house rules to make 5e dangerous.
LOL. Ten years of running 5E tells me different. Without house rules or wildly overstacking combat, x2 deadly as the baseline at least, you're simply not going to challenge a 5E party.
It is just a style of play
Rules matter. You can't have deadly, challenging play in a game system that doesn't have rules that push a deadly or challenging game experience...unless you change them.
 


eyeheartawk

#1 Enworld Jerk™
I disagree...and that's not how it works. You have one round per level before you're irrevocably dead at zero HP in DCC. If you're bleeding out and are saved...you get a permanent -1 CON. If they're not saved during that window, you then have an hour to recover the body and the character makes a Luck check (which was generated by 3d6 rolled in order). If successful they live...and have a -4 to all checks for an hour and suffers a permanent -1 to STR, DEX, or CON.
You know, I think you might be right. It's been a minute since I played/ran DCC and we ignore all that anyway, but RAW I think you're right there.
 

overgeeked

B/X Known World
@overgeeked not everyone plays 5e the same way. I think you should get used to it. And I’m really not appreciative of the aggression. Especially in this thread. Apologies if you dint mean it, but the litany of 5e “failures” and the laugh emoji strikes me as not nice.
Honest confusion. I've run and played 5E monthly since the playtest and we've had two deaths, both because the player was tired of the character. Both times the player had to tell the other players to not revive the character. There's so much healing that the player had to metagame to stop healing from easily saving the character. At no point was there any real threat or challenge in any session. Running bog standard 5E with bog standard 5E modules...utter cakewalk. So when you say you're running 5E without house rules and that it's deadly and challenging...I'm honestly confused. The only way you could make bog-standard 5E deadly and challenging is to run bigger fights than suggested, restrict resting, and a few other things. But mostly you're running into house rules.

But, either way, this isn't the thread for that. I'll start one and I'd honestly like to know how you and your group plays.
 

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