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<blockquote data-quote="overgeeked" data-source="post: 8627135" data-attributes="member: 86653"><p>Well...that's because I'm talking about a 5E game I'm running. The one DCC game I got enough people to play in to form a group...they all bailed once they realized I was serious about them needing a stack of characters at least four deep to maybe make it through the 0-level funnel. We got <em>to</em> (not <em>through</em>...<em>to</em>) the courtyard of the Keep in Sailors of the Starless Sea before most of the group noped out.</p><p></p><p>I mean logical in the sense that if you have a group who encounters a wandering monster in the woods...it's not logical to then force them to have 5-7 more fights before allowing them to rest...for reasons. That's pure game mechanics, not the world. There's only a very few places where having 6-8 fights in a row...in a day makes anything approaching logical sense for the world. A big structure purpose built to prevent people from getting to the end where the treasure is? Yep, that's a logical place for 6-8 (or more) combats in a day.</p><p></p><p>Even an unoptimized and unbalanced party will see most medium-to-hard, on-level fights as easy mode. If you have even one wargamer, you have to treat them like a powergamer and toss wild encounters at them so it's not a cakewalk. CR is basically useless except as a white room theorycrafting exercise.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8627135, member: 86653"] Well...that's because I'm talking about a 5E game I'm running. The one DCC game I got enough people to play in to form a group...they all bailed once they realized I was serious about them needing a stack of characters at least four deep to maybe make it through the 0-level funnel. We got [I]to[/I] (not [I]through[/I]...[I]to[/I]) the courtyard of the Keep in Sailors of the Starless Sea before most of the group noped out. I mean logical in the sense that if you have a group who encounters a wandering monster in the woods...it's not logical to then force them to have 5-7 more fights before allowing them to rest...for reasons. That's pure game mechanics, not the world. There's only a very few places where having 6-8 fights in a row...in a day makes anything approaching logical sense for the world. A big structure purpose built to prevent people from getting to the end where the treasure is? Yep, that's a logical place for 6-8 (or more) combats in a day. Even an unoptimized and unbalanced party will see most medium-to-hard, on-level fights as easy mode. If you have even one wargamer, you have to treat them like a powergamer and toss wild encounters at them so it's not a cakewalk. CR is basically useless except as a white room theorycrafting exercise. [/QUOTE]
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