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Goodman Games What's coming down the Pike for 5e.
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<blockquote data-quote="Urriak Uruk" data-source="post: 8627191" data-attributes="member: 7015558"><p>I think you're going to have to have to describe the "reasons" because I don't see why not? I've done it, even in non-dungeons. Especially since encounters aren't just fighting, they include things like traps that sap resource like HP or spells for example.</p><p></p><p></p><p></p><p>I mean, easy encounters are a cakewalk, no resources to spend/lose. Medium encounters sap resources, but are easy to overcome. Hard can be challenging and use some resources, but shouldn't lead to anyone dying unless they're careless. Deadly can be deadly.</p><p></p><p>CR is generally useful in the "typically higher CR are more dangerous than the creature with lower CR." Beyond that general framework, I agree it's not very meaningful.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8627191, member: 7015558"] I think you're going to have to have to describe the "reasons" because I don't see why not? I've done it, even in non-dungeons. Especially since encounters aren't just fighting, they include things like traps that sap resource like HP or spells for example. I mean, easy encounters are a cakewalk, no resources to spend/lose. Medium encounters sap resources, but are easy to overcome. Hard can be challenging and use some resources, but shouldn't lead to anyone dying unless they're careless. Deadly can be deadly. CR is generally useful in the "typically higher CR are more dangerous than the creature with lower CR." Beyond that general framework, I agree it's not very meaningful. [/QUOTE]
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