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<blockquote data-quote="dragonlordofpoondari" data-source="post: 3619790" data-attributes="member: 42088"><p>Yup! The rogue spotted the ring from the ledge before they crossed the chasm. They used their last rope to lower the duskblade to the water's surface, and he swam for it. As soon as he laid hold of the ring, out popped the ogre! The frenzy that ensued was great! The party shot into the water while the duskblade swam back up, and they pulled the nearly dead PC to safety. The ogre made his second climb attempt and was dispatched on solid ground.</p><p></p><p>The elven rogue (with ranks in search & spot, this was a 2nd level party), also spotted the spiky oil trap beforehand. They set it off w/o injury, but I still had the jermlaine/goblins drop a lit candle into the pit. It made for a nice, comic effect. By the time they figured out the riddle, I goaded them a bit, saying "I'm sure it melted in the fire." No one had a candle in their pack. I ended up having the candle miraculously present, sitting in the very corner of the trap.</p><p></p><p>We left the adventure with the party in the treasure room counting their gold. I think that's a good idea to have the little devils reappear and simply use the mirror and expand before their eyes. I had already established that the only runes were inscribed only in gnomish, so that's a fine solution. Another possibility would be to have the party find an instruction manual of sorts in another (more familiar) language among the hoard, but that is not as punchy a fix. I think I'll use your advice once more.</p><p></p><p>Another interesting thing happened during the dragon confrontation that I had to wing. The rogue grabbed the hoardmaster blade out of the dragon corpus mid-combat. He drew it and attempted to command the dragon. I hesitated for just a moment, wondering if I should let the battle end here. No. Instead, I decided instead to have the dragon round on the PC, "look" pissed, and primarily attack him for the rest of combat, though he did manage to injure other PCs with his breath weapon. When the sucker was vanquished, the sword vibrated.</p><p></p><p>With this precedent in place, the mechanics of the artifact must conform. I guess it will have to be something like this ... each time it is activated, only the original master present during activation, with blade in hand, can deactivate or control the dragon. Otherwise, the sword presents a problem in this situation. It would have been too easy on my party to let them off the hook if they found they could suddenly control the dragon! No way. This was only 3 rounds into combat! Have you had something similar happen before? How did you handle it?</p><p></p><p>I haven't decided which stats I'm going to use for the jermlaine. I use a home-made DM's screen with lots of Brian Froud's art plastered to it. I pointed to an appropriate looking fey and said that they all resemble this fellow. Kind of a grotesque and capricious looking fairy. Like the fairies in Labyrinth but less cartoonish. I have a week to decide which stats to use when they finally face them in combat. This also colored my description of the Spriggan mirror ... I said that their reflections were not only shorter, but nightmarish, grotesque, and leering ... also fading in and out a bit. They were appropriately creeped out, methinks.</p></blockquote><p></p>
[QUOTE="dragonlordofpoondari, post: 3619790, member: 42088"] Yup! The rogue spotted the ring from the ledge before they crossed the chasm. They used their last rope to lower the duskblade to the water's surface, and he swam for it. As soon as he laid hold of the ring, out popped the ogre! The frenzy that ensued was great! The party shot into the water while the duskblade swam back up, and they pulled the nearly dead PC to safety. The ogre made his second climb attempt and was dispatched on solid ground. The elven rogue (with ranks in search & spot, this was a 2nd level party), also spotted the spiky oil trap beforehand. They set it off w/o injury, but I still had the jermlaine/goblins drop a lit candle into the pit. It made for a nice, comic effect. By the time they figured out the riddle, I goaded them a bit, saying "I'm sure it melted in the fire." No one had a candle in their pack. I ended up having the candle miraculously present, sitting in the very corner of the trap. We left the adventure with the party in the treasure room counting their gold. I think that's a good idea to have the little devils reappear and simply use the mirror and expand before their eyes. I had already established that the only runes were inscribed only in gnomish, so that's a fine solution. Another possibility would be to have the party find an instruction manual of sorts in another (more familiar) language among the hoard, but that is not as punchy a fix. I think I'll use your advice once more. Another interesting thing happened during the dragon confrontation that I had to wing. The rogue grabbed the hoardmaster blade out of the dragon corpus mid-combat. He drew it and attempted to command the dragon. I hesitated for just a moment, wondering if I should let the battle end here. No. Instead, I decided instead to have the dragon round on the PC, "look" pissed, and primarily attack him for the rest of combat, though he did manage to injure other PCs with his breath weapon. When the sucker was vanquished, the sword vibrated. With this precedent in place, the mechanics of the artifact must conform. I guess it will have to be something like this ... each time it is activated, only the original master present during activation, with blade in hand, can deactivate or control the dragon. Otherwise, the sword presents a problem in this situation. It would have been too easy on my party to let them off the hook if they found they could suddenly control the dragon! No way. This was only 3 rounds into combat! Have you had something similar happen before? How did you handle it? I haven't decided which stats I'm going to use for the jermlaine. I use a home-made DM's screen with lots of Brian Froud's art plastered to it. I pointed to an appropriate looking fey and said that they all resemble this fellow. Kind of a grotesque and capricious looking fairy. Like the fairies in Labyrinth but less cartoonish. I have a week to decide which stats to use when they finally face them in combat. This also colored my description of the Spriggan mirror ... I said that their reflections were not only shorter, but nightmarish, grotesque, and leering ... also fading in and out a bit. They were appropriately creeped out, methinks. [/QUOTE]
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