Ry
Explorer
So today I'm going to be running Gorgoldand's Gauntlet (admittedly using it as a springboard for an RPG system I've designed). But I've changed a lot about the dungeon and was wondering what others had done.
Here's my contribution:
The big change is switching the 3 signs puzzle to a series of riddles. The door to the coin room now features a thick stone door with several cavities. Over each cavity, there is a riddle, and there is room for a small item to be placed in the cavity. Players have to go BACK through the dungeon to collect the answers to the riddle (there are snails near the entrance, the jermlaine use a needle as a repelling grip sliding over the Merrow's pit). So I've expanded the dungeon slightly to allow for more PC exploration.
I'm getting my riddles from here.
http://www.enworld.org/showthread.php?t=147880&page=1&pp=20
Here's my contribution:
The big change is switching the 3 signs puzzle to a series of riddles. The door to the coin room now features a thick stone door with several cavities. Over each cavity, there is a riddle, and there is room for a small item to be placed in the cavity. Players have to go BACK through the dungeon to collect the answers to the riddle (there are snails near the entrance, the jermlaine use a needle as a repelling grip sliding over the Merrow's pit). So I've expanded the dungeon slightly to allow for more PC exploration.
I'm getting my riddles from here.
http://www.enworld.org/showthread.php?t=147880&page=1&pp=20
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