Gorgon Plate - Priced Right?

Angel Tarragon

Dawn Dragon
Gorgon Plate
This is a suit of full plate mail fashioned from the stony hide of the legendary gorgon. This magical +1 suit of armor continuously protects its wearer from permanently being turned to stone. In addition, once per day, by saying the command word, the wearer gains the benefits of the stoneskin spell.

Moderate abjuration, moderate transmutation; Caster Level 11th; Craft Magic Arms & Armor, stoneskin, stone to flesh; Price 155,730 gp; Cost 155,230 gp


For mathematics sake:
Stoneskin: 4th level spell / caster level 7th / 250 gp diamond dust / Once per day / Command Word
Stone to Flesh: 6th level spell / caster level caster level 11th / Continuous
 
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Unless you're really expecting to fight alot of monsters that can turn you to stone, I'd price it lower.

You could price the immunity to petrification based off of the 2nd edition spell.

Also, you're probably giving up AC to get this since you could buy +5 armor cheaper.

I'd let one of my chars have this for 75,000 or so.
 



Frukathka said:
bump. I'd still like to know.

155,230 seems way over-priced.

Immunity to petrification is nice, but awfully specific. Not to mention that you get to save against most petrification effects anyway, and if you fail it's reversible. It's not a problem you run into a whole lot, and I certainly wouldn't price it as a continuous Stone to Flesh. I'd price it thusly.

For being +1 plate armor = 2650.

Call immunity to petrification as about equal to Improved Energy Resistance. So = 42,000.

D&D generally says that if you can do something 50 times, that's about equivalent to being able to do it once a day forever. More or less. I'd price the Stoneskin ability similiar to a Wand of Stoneskin, considering it can't be used on other people or more than once/day. So = 33,500.

2650 + 42,000 + 33,500 = 78,150.

I'd bump it up to +5 plate mail, and price it at an even 100,000 gp myself.
 


I don't think immunity to petrification is worth 42000gp, esp. since the (heavy) armor is liable to be worn by characters with good fort saves.

Of course, it's a game-altering ability too... You might simply add a bonus to fort saves vs. petrification, and price it much, much lower. say - 2500gp for a +5 bonus vs. petrification or something like that. It's liable to be very similar in game, but far cheaper, and if the DM really needs to make an exception, it's easier to rationalize too!

DR 10/adamantine for up to (say) 100 points per day sounds pretty good. 33k isn't a bad price for that ability - of course only if the 100 points per day is really rigorously enforced.

Something like 50k for a +2 armor, DR 10/adamantine (up to 100 points per day), +10 on fort saves vs. petrification sounds reasonable, though you'd need to be running a very high-level campaign to use such an item.

A good item to compare it to, incidentally, is the greater ironward diamond of the MIC, which provides 5/- DR which stacks (!) and absorbs up to 50 points of damage per day at I believe around 10k.
 

I think it would be much cooler if the armor granted some sort of special abilty whenever someone tried to turn you to stone rather than a continuous protection and an activated ability.

Gorgon Plate
This is a suit of +1 full plate mail fashioned from the stony hide of the legendary gorgon. This armor set covers all exposed skin and gives the wearer the appearance of the gorgon, although on a smaller scale. Whenever the wearer is subject to an effect that would cause them to turn to stone the awesome power of the gorgon manifests itself giving the wearer the appearance of having the whole suit of armor and other equipment turn to stone. While in stone form the characters attacks overcome adamantine damage reduction and the character gains some of the durability of stone granting damage reduction 5/adamantine and hardness 1. These effects last for 1 round per caster level of the effect or 11 rounds for effects with no caster level.

As normal +1 full plate except double the normal weight and with +10 hardness and hit points. When in stone form the armor has no weight, the armor check penalty is reduced to -2, the arcane spell failure increases to 100%, and the wearers weight doubles. Also while in stone form the shatter spell will effect the wearer as a crystalline creature (knowledge (arcana) difficulty class 20).

Moderate transmutation; Caster Level 11th; Craft Magic Arms & Armor, Flesh to stone; Cost 25,500 gp

I priced it low because it will usually take party resources in order to activate the ability and the ability has a very short duration. The trickier part will be that having only +1 armor is going to be very bad even with the extras tossed on. But I will assume a spell can fix that up.
 
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