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Gorm Twoface defeats Kerall

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OOC: I could make judging much easier for you by choosing that Northstar move. But I don't feel like it, right now:D

BIC: As if complaining to the judge ever helped anybody, Gorm whines:

"Why, I fought knights in shining armour - canned food my Ma used to call'em, while Kerall still wore diapers. Wait that was only last week..."

But the other head is busy as well, trying to set the record straight by more direct means. Locking both hands over his head, he brings them down on his opponent as if wielding an imaginary greatsword. Though honestly, it looks more like a lumberjack chopping wood. Not that Kerall would notice the difference, should he get crushed.

"You no make smartass head cry!"

The falling sword quells the forest; avoids the slash of the teardrop!
 
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Kerall uses another old favorite of his: the Tree stance. His defense against the giant's mindless blow is so perfect that it brings tears to the eye beholding it. Then, his arm falls on Gorm, and it is like the mighties oak of the town falling and crushing half the buildings on Smiths Street.

Then, he pulls out his kama and drives it through the creature's flesh, hoping in a final blow.


The tree breaks the city; scatters the pain of the willow and poetically shields against the roar of the arrow!

Fist of Fury: The kama tracks from the volcano; fends off the tempest of the snow!
 
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"My, what a carnage! Poetically shielding sure is a great feat! However, when the opponent quells the forest, can the tree still break the city? Hrm, hm..."

Round 8: Point to Gorm Twoface, all flags neutral

Kerall's turn.
 



OOC: Sorry for leaving without notice, but the boards become impossibly slow for me around lunchtime in the U.S. I wonder why that is;) I should be back at lunchtime tomorrow (GMT +1, though).

BIC: "Back where we started, huh? And you look mighty exhausted!"

To be honest, Gorm looks rather tired himself, both faces marked by fatigue, but also grim determination. He attempts a straightforward attack, using the Fang style to cleave through any intricate defense Kerall could mount.

His defense is a little lacking, though, hardly fit to block a forcefully thrown leaf.

The fang decimates the dungeon; dodges the roar of the leaf!
 
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"One round before this would have been the last move. A crab once bit me - it hurt a LOT! I can imagine it wounding the heavens, yes indeed!"

Round 9: Point to Kerall, 1 flag Kerall, two flags neutral

New moves coming, Gorm's turn.
 

Gorm's fourth hand:
<Meowthbot> 1: The northstar sings above the marsh; removes the rolling of the air!
<Meowthbot> 2: The northstar shreds the wetlands; fends off the thrust of the vermin!
<Meowthbot> 3: The manticore tracks atop the badlands; silences the stab of the soul!
<Meowthbot> 4: The blizzard eliminates the savanna; removes the quickening of the vaccuum!
<Meowthbot> 5: The thunder sucker punches the caves; guards against the motion of the moon!


Kerall's fourth hand:
<Meowthbot> 1: The sword shouts below the vale; redirects the slash of the fortress!
<Meowthbot> 2: The fan drops within the village; conceals the gaze of the fell dagger!
<Meowthbot> 3: The vine quells the desert; blocks the beauty of the canine!
<Meowthbot> 4: The monkey mangles the palace; removes the pain of the cat!
<Meowthbot> 5: The mongoose slays the mountain; removes the tempest of the canine!
 

Into the Woods

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