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Got the D&D 4e Starter Set...So whatcha wanna know?
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<blockquote data-quote="Saben" data-source="post: 4516281" data-attributes="member: 67244"><p>I'm a new DM. I'm 23 and my players are all 17. We're all brand new to D&D, having decided to start with the release of 4e. Some of us have played DDO, Baldur's Gate, Neverwinter Nights and other such games before- so we understand character generation- but we're newer to actually playing a game. We have experience tabletop games like Warhammer, however.</p><p></p><p>KotS was disappointing for my players because of premades and this starter set seems similarly disappointing.</p><p></p><p>My players don't need a lot of choice- they don't know as much about the game as I do as often rely on my judgement for feats, skills and specific stat arrays. But my Dragonborn Fighter flatout would HATE playing a Dwarf. My Human Wizard likes Wizards but only plays elven and humanoid races. My Warlord likes Tactical but not Inspiring, he likes having a high int.</p><p></p><p>I think a starter set should allow stats to be changed (Standard Array is fine), class and race to be selected independently and a choice of weapons with maybe SOME limited power choice. Skills and Feats are less of a big deal. But being able to make a character that fits a vision in one's head is very important. It's what an RPG means to a lot of people.</p><p></p><p>Of course, for my players I guess the PHB sates their creation desires and indeed we moved onto the PHB as soon as it was released, rather than waiting for the starter set. But the PHB, DMG and MM have been a bit daunting. As DM in particular I have felt overwhelmed even playing Fallcrest and KotS with DMG in-hand.</p><p></p><p>A new game is always hard to play, Warhammer was challenging when we first started. But I have felt the storytelling aspect in particular is challenging, especially when my characters want to have free reign and I struggle to improvise... I think starter DM rules should be as linear as possible to make a new DM's job easy. But starter player rules should at least allow players to make the characters that exist in their heads. Or at the very least standard fantasy archetypes.</p></blockquote><p></p>
[QUOTE="Saben, post: 4516281, member: 67244"] I'm a new DM. I'm 23 and my players are all 17. We're all brand new to D&D, having decided to start with the release of 4e. Some of us have played DDO, Baldur's Gate, Neverwinter Nights and other such games before- so we understand character generation- but we're newer to actually playing a game. We have experience tabletop games like Warhammer, however. KotS was disappointing for my players because of premades and this starter set seems similarly disappointing. My players don't need a lot of choice- they don't know as much about the game as I do as often rely on my judgement for feats, skills and specific stat arrays. But my Dragonborn Fighter flatout would HATE playing a Dwarf. My Human Wizard likes Wizards but only plays elven and humanoid races. My Warlord likes Tactical but not Inspiring, he likes having a high int. I think a starter set should allow stats to be changed (Standard Array is fine), class and race to be selected independently and a choice of weapons with maybe SOME limited power choice. Skills and Feats are less of a big deal. But being able to make a character that fits a vision in one's head is very important. It's what an RPG means to a lot of people. Of course, for my players I guess the PHB sates their creation desires and indeed we moved onto the PHB as soon as it was released, rather than waiting for the starter set. But the PHB, DMG and MM have been a bit daunting. As DM in particular I have felt overwhelmed even playing Fallcrest and KotS with DMG in-hand. A new game is always hard to play, Warhammer was challenging when we first started. But I have felt the storytelling aspect in particular is challenging, especially when my characters want to have free reign and I struggle to improvise... I think starter DM rules should be as linear as possible to make a new DM's job easy. But starter player rules should at least allow players to make the characters that exist in their heads. Or at the very least standard fantasy archetypes. [/QUOTE]
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Got the D&D 4e Starter Set...So whatcha wanna know?
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