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Got the D&D 4e Starter Set...So whatcha wanna know?
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<blockquote data-quote="GQuail" data-source="post: 4518012" data-attributes="member: 30709"><p>This is very true. The BD&D game went a very distinct path away from AD&D as time went on, whereas (say) the Black Dragon basic set's character generation rules made totally legal 3.5 characters apart from a couple of pretty minor tweaks. (Mainly, IIRC, that initiative was a fixed number rather than a dice roll.)</p><p></p><p></p><p></p><p>The way you've mentioned this book before implies it's got a special place in your heart, so I'll try to be kind here: but I don't think the Blue Book is exactly filling the role mmadsen is talking about. I'd class it as less "AD&D lite" and more it's own entity, a sort of distinct branch from OD&D - I mean, heck, wasn't it released <u>before</u> AD&D proper?</p><p></p><p>Still, as I said in my own reply to you before about the Blue Book, I do find it odd that there's no character generation at all, and there are worse starter sets to mimic than that one.</p><p></p><p></p><p></p><p>I think the key word there, though, is "conversion". They're clearly closely related systems (I also recall such conversion notes - I think I remember reading in the back of one 2E-era starter set a guide to translating full stat blocks into that edition's rules... Dragon Quest, maybe?) but it's still work, and work that risks confusing and frustrating a starting player. The more work you ask of a starting GM the more you risk scaring them off - although like character generation, you could argue exactly how much is needed to scare them. ;-)</p></blockquote><p></p>
[QUOTE="GQuail, post: 4518012, member: 30709"] This is very true. The BD&D game went a very distinct path away from AD&D as time went on, whereas (say) the Black Dragon basic set's character generation rules made totally legal 3.5 characters apart from a couple of pretty minor tweaks. (Mainly, IIRC, that initiative was a fixed number rather than a dice roll.) The way you've mentioned this book before implies it's got a special place in your heart, so I'll try to be kind here: but I don't think the Blue Book is exactly filling the role mmadsen is talking about. I'd class it as less "AD&D lite" and more it's own entity, a sort of distinct branch from OD&D - I mean, heck, wasn't it released [u]before[/u] AD&D proper? Still, as I said in my own reply to you before about the Blue Book, I do find it odd that there's no character generation at all, and there are worse starter sets to mimic than that one. I think the key word there, though, is "conversion". They're clearly closely related systems (I also recall such conversion notes - I think I remember reading in the back of one 2E-era starter set a guide to translating full stat blocks into that edition's rules... Dragon Quest, maybe?) but it's still work, and work that risks confusing and frustrating a starting player. The more work you ask of a starting GM the more you risk scaring them off - although like character generation, you could argue exactly how much is needed to scare them. ;-) [/QUOTE]
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Got the D&D 4e Starter Set...So whatcha wanna know?
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