So, thanks to my munificent amounts of spare time, I'm going to undertake a BitD hack. Inspired by another hack for 80's Marvel Villains, I'm going to do a hack for the Batman mythos. The basic idea will be the same, gangs of villains running scores and dodging the long arm of the law in a Gotham populated by all the crime families and super villains we all love. I'm aiming for a pretty gritty feel, but perhaps not quite as gritty as Blades.
We have a great community of players here, so I'm going to post a series of threads wherein we can spitball ideas for the different moving parts of the hack. Provided we get enough interest and posts of course. I'd like to start with playbooks, but first a quick word about my thoughts on the project.
1. I'm going to stick pretty close to Blades with a lot of reskinning rather than wholesale changes.
2. Scum and Villainy will provide the base actions, which will undergo some changes, obviously.
3. Minions and Holds will probably get expanded to accommodate a wide range of possible super villain secret lairs and tastes
4. Jobs will target more than one resource, tentatively Cash, Tech, and Arcana
5. Those resources roughly index the three paths to power - innate powers, gadgets/science, the mystic arts (and advance both the PCS and their lair)
6. Special talents and abilities are where the super powers and gadgets will be handled
So, playbooks. I'd like to have the standard 10-12 and I'd like each of them to roughly index a particular kind of villain. Using common Supers vocab is fine, so I'd call the big hitty fellow a Tank until I think of a better term. So far I'm thinking Tank, Mad Scientist, Industrialist, Shadow, and Tech guy (so Luke Cage, Riddler, Lex Luthor, Catwoman and Micro from the Punisher). If it ends being more or less than 10 I'm cool, I just want to cover all the templates. So if you were playing a small time Batman villain, what kind of character templates would you be looking for?
Feel free to chime in with general advice and ideas as well since this is the first thread. I'll track those and add to the intro each time I post a new thread.
We have a great community of players here, so I'm going to post a series of threads wherein we can spitball ideas for the different moving parts of the hack. Provided we get enough interest and posts of course. I'd like to start with playbooks, but first a quick word about my thoughts on the project.
1. I'm going to stick pretty close to Blades with a lot of reskinning rather than wholesale changes.
2. Scum and Villainy will provide the base actions, which will undergo some changes, obviously.
3. Minions and Holds will probably get expanded to accommodate a wide range of possible super villain secret lairs and tastes
4. Jobs will target more than one resource, tentatively Cash, Tech, and Arcana
5. Those resources roughly index the three paths to power - innate powers, gadgets/science, the mystic arts (and advance both the PCS and their lair)
6. Special talents and abilities are where the super powers and gadgets will be handled
So, playbooks. I'd like to have the standard 10-12 and I'd like each of them to roughly index a particular kind of villain. Using common Supers vocab is fine, so I'd call the big hitty fellow a Tank until I think of a better term. So far I'm thinking Tank, Mad Scientist, Industrialist, Shadow, and Tech guy (so Luke Cage, Riddler, Lex Luthor, Catwoman and Micro from the Punisher). If it ends being more or less than 10 I'm cool, I just want to cover all the templates. So if you were playing a small time Batman villain, what kind of character templates would you be looking for?
Feel free to chime in with general advice and ideas as well since this is the first thread. I'll track those and add to the intro each time I post a new thread.