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Gotham - Forged in the Dark - Playbook Ideas (+)
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<blockquote data-quote="Fenris-77" data-source="post: 7966946" data-attributes="member: 6993955"><p>That is true, but I also wanted to model some archetypes from the Batman mythos as well. The match is close, for sure, which is why I was excited about using BitD for it in the first place. Your list above does look good though, I was just soliciting ideas to see what else might work, or what kind of tinkering could be done. </p><p></p><p>I think the real change will be in the abilities, which is where most of the power modelling will happen. There I was going to use the SaV approach, where a Xenos can replace the starting ability with a Xenos ability. The same could be done to add more superpower feeling elements to the playbooks, giving the players a knob to twist for the super-ness of their character. I'll also likely add in some ability to grow powers through experience, probably with additional abilities that buff existing abilities somehow. I'm still working on that part.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7966946, member: 6993955"] That is true, but I also wanted to model some archetypes from the Batman mythos as well. The match is close, for sure, which is why I was excited about using BitD for it in the first place. Your list above does look good though, I was just soliciting ideas to see what else might work, or what kind of tinkering could be done. I think the real change will be in the abilities, which is where most of the power modelling will happen. There I was going to use the SaV approach, where a Xenos can replace the starting ability with a Xenos ability. The same could be done to add more superpower feeling elements to the playbooks, giving the players a knob to twist for the super-ness of their character. I'll also likely add in some ability to grow powers through experience, probably with additional abilities that buff existing abilities somehow. I'm still working on that part. [/QUOTE]
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