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<blockquote data-quote="hawkeyefan" data-source="post: 7967065" data-attributes="member: 6785785"><p>Yeah there are several ways to approach it...it’s just a matter of finding the one that works best for the feel you’re going for and general balance within the game.</p><p></p><p>My approach with gear was to simply treat it the same as powers. When it comes to superheroes, I don’t think gear selection has the same meaning as it does for Blades, where the PCs are going on heists of some sort. Gear tends to simply be more of a power source in superhero stories. I had a couple of exceptions along the lines of the Leech’s bandolier in order to replicate something like Batman’s utility belt or Hawkeye’s quiver of arrows, but otherwise I didn’t focus on gear too much. </p><p></p><p>When you look at supers comics an movies, gear is usually just a baked in part of the character. Mr. Freeze is always gonna have his armor and gun; they’re what gives him his powers. Deadshot’s always gonna have his wrist guns and his eyepiece, and maybe a rifle. </p><p></p><p>That may be different for you since you’re definitely leaning into the gang of criminals idea. But since I was thinking of adding a whole new module for Powers, I figured removing the Gear/Load element of Blades might make sense to maintain rather than increase complexity.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7967065, member: 6785785"] Yeah there are several ways to approach it...it’s just a matter of finding the one that works best for the feel you’re going for and general balance within the game. My approach with gear was to simply treat it the same as powers. When it comes to superheroes, I don’t think gear selection has the same meaning as it does for Blades, where the PCs are going on heists of some sort. Gear tends to simply be more of a power source in superhero stories. I had a couple of exceptions along the lines of the Leech’s bandolier in order to replicate something like Batman’s utility belt or Hawkeye’s quiver of arrows, but otherwise I didn’t focus on gear too much. When you look at supers comics an movies, gear is usually just a baked in part of the character. Mr. Freeze is always gonna have his armor and gun; they’re what gives him his powers. Deadshot’s always gonna have his wrist guns and his eyepiece, and maybe a rifle. That may be different for you since you’re definitely leaning into the gang of criminals idea. But since I was thinking of adding a whole new module for Powers, I figured removing the Gear/Load element of Blades might make sense to maintain rather than increase complexity. [/QUOTE]
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