Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Gotham - Forged in the Dark - Playbook Ideas (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris-77" data-source="post: 7987087" data-attributes="member: 6993955"><p>Yup, the playbook determines the XP triggers, so it's all about how you want to play the villain. I think I'm also pretty sure that the veteran abilities thing needs to be separate from the powers thing. That said, I'm still waffling on exactly how to realize powers.</p><p></p><p>I took a hard look at <em>City of Mist</em> and there are some great ideas there. I really like their use of tags for powers, and I really like how power tags can either stack for effect or go wide if you want diverse abilities. I'm still not sure how I want to graft tags onto the die pool system though. It works very intuitively in PbtA's 2d6 system, and I'd like to retain that feel but combined with the die pool mechanic native to BitD. Some of the moving parts to work other than just extra dice with are things like position, potency, scale and quality, plus additional effects from tags.</p><p></p><p>My initial thought is to attach a power to an action. Your power is Fire Blasts so you attach it to Scrap. You give it the Tag <em>Red Hot</em>, and say it adds 1d to ranged attack rolls. The XP or build cost would be the same as any other point (I think). You can spend additional points to add additional tags, so maybe <em>Flaming Fists </em>allows the +1d in melee, or <em>Blast Focus </em>adds potency to ranged. There should probably be a cap on straight die adds, maybe at +2, IDK.</p><p></p><p>What I would like is for those tags to also be more broadly useful in a narrative sense too. If the player thinks of a way that her Fire Blasts could help with a skill different than the one it's attached to she should be able to use there as well. That's the part I'm not sure how to handle. Maybe Blast Focus, from above, used outside it's keyed action (Scrap), simply adds a die. So our Fire Blaster, lets call her Volcano, asks if she can use <em>Focused Blast</em> to soften the padlock before she tries to bust it open. The GM says sure, take a die and roll Wreck. So instead of her normal 2d in Wreck she rolls three.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7987087, member: 6993955"] Yup, the playbook determines the XP triggers, so it's all about how you want to play the villain. I think I'm also pretty sure that the veteran abilities thing needs to be separate from the powers thing. That said, I'm still waffling on exactly how to realize powers. I took a hard look at [I]City of Mist[/I] and there are some great ideas there. I really like their use of tags for powers, and I really like how power tags can either stack for effect or go wide if you want diverse abilities. I'm still not sure how I want to graft tags onto the die pool system though. It works very intuitively in PbtA's 2d6 system, and I'd like to retain that feel but combined with the die pool mechanic native to BitD. Some of the moving parts to work other than just extra dice with are things like position, potency, scale and quality, plus additional effects from tags. My initial thought is to attach a power to an action. Your power is Fire Blasts so you attach it to Scrap. You give it the Tag [I]Red Hot[/I], and say it adds 1d to ranged attack rolls. The XP or build cost would be the same as any other point (I think). You can spend additional points to add additional tags, so maybe [I]Flaming Fists [/I]allows the +1d in melee, or [I]Blast Focus [/I]adds potency to ranged. There should probably be a cap on straight die adds, maybe at +2, IDK. What I would like is for those tags to also be more broadly useful in a narrative sense too. If the player thinks of a way that her Fire Blasts could help with a skill different than the one it's attached to she should be able to use there as well. That's the part I'm not sure how to handle. Maybe Blast Focus, from above, used outside it's keyed action (Scrap), simply adds a die. So our Fire Blaster, lets call her Volcano, asks if she can use [I]Focused Blast[/I] to soften the padlock before she tries to bust it open. The GM says sure, take a die and roll Wreck. So instead of her normal 2d in Wreck she rolls three. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gotham - Forged in the Dark - Playbook Ideas (+)
Top