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Gotham - Forged in the Dark - Playbook Ideas (+)
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<blockquote data-quote="hawkeyefan" data-source="post: 7987355" data-attributes="member: 6785785"><p>[USER=6993955]@Fenris-77[/USER] Would some generic playbook abilities work? Like a list of abilities available to any playbook, but not specifically tied to any of them. I mean, that's kind of how all of them work given the veteran advance option, and I know you want to avoid a power list, but that may add some diversity and fill that "Power" category. Seems like it would be similar to the xeno abilities of S&V or the Advance Abilities and Permissions from Blades. </p><p></p><p>I think you're right that you have to consider Stress cost for ability use. It would seem to make sense for some abilities, but not others. But since power use would be expected to be pretty common, PCs may use up Stress far more quickly than in Blades. So Stress cost is probably something to consider on a case by case basis, some powers may have it and others may not. And maybe having some abilities that allow you to clear stress may also be a good idea. </p><p></p><p>For XP triggers, you thinking of following Blades with 3 uniform to all playbooks, and then 1 specific to each playbook?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7987355, member: 6785785"] [USER=6993955]@Fenris-77[/USER] Would some generic playbook abilities work? Like a list of abilities available to any playbook, but not specifically tied to any of them. I mean, that's kind of how all of them work given the veteran advance option, and I know you want to avoid a power list, but that may add some diversity and fill that "Power" category. Seems like it would be similar to the xeno abilities of S&V or the Advance Abilities and Permissions from Blades. I think you're right that you have to consider Stress cost for ability use. It would seem to make sense for some abilities, but not others. But since power use would be expected to be pretty common, PCs may use up Stress far more quickly than in Blades. So Stress cost is probably something to consider on a case by case basis, some powers may have it and others may not. And maybe having some abilities that allow you to clear stress may also be a good idea. For XP triggers, you thinking of following Blades with 3 uniform to all playbooks, and then 1 specific to each playbook? [/QUOTE]
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