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<blockquote data-quote="Fenris-77" data-source="post: 7987983" data-attributes="member: 6993955"><p>Yeah, a longer stress track might be in order for sure. I don't want things to get too gonzo though. I am going to include some mechanics for reducing stress, and its possible that not everything needs to work off stress either. Managing that resource is a key part of the game though, and I don't want to make too easy - players need to feel like they're being challenged. I think I need to lay out all the stress based mechanics side by each and see what it looks like. For example, with powers and tech, there may be less need to spend stress to resist in combat perhaps. </p><p></p><p>Another mechanic from CoM that I'm looking at is Burning Tags. You can burn a tag (that gets recovered in downtime) to add dice to a roll, or avoid consequences. So essentially giving up a portion of your power to not get dropped in the cacky. That could be something we can work with in addition to stress. At the very least I want to have some non-super power tags so that not everyone needs to be 'super'. There could be tech versions, and skill related tags. All sorts of options. They essentially work as free floating skills in CoM, which doesn't have named skills like BitD. That needs to change, but they certainly could work as specializations that add to skills in certain circumstances, much like we;ve discussed powers doing.</p><p></p><p>I don't want to fall too far down the tags rabbit hole. I really like the idea, but I'm still not 100% sure I can make it work with the BitD abilities and action pools.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7987983, member: 6993955"] Yeah, a longer stress track might be in order for sure. I don't want things to get too gonzo though. I am going to include some mechanics for reducing stress, and its possible that not everything needs to work off stress either. Managing that resource is a key part of the game though, and I don't want to make too easy - players need to feel like they're being challenged. I think I need to lay out all the stress based mechanics side by each and see what it looks like. For example, with powers and tech, there may be less need to spend stress to resist in combat perhaps. Another mechanic from CoM that I'm looking at is Burning Tags. You can burn a tag (that gets recovered in downtime) to add dice to a roll, or avoid consequences. So essentially giving up a portion of your power to not get dropped in the cacky. That could be something we can work with in addition to stress. At the very least I want to have some non-super power tags so that not everyone needs to be 'super'. There could be tech versions, and skill related tags. All sorts of options. They essentially work as free floating skills in CoM, which doesn't have named skills like BitD. That needs to change, but they certainly could work as specializations that add to skills in certain circumstances, much like we;ve discussed powers doing. I don't want to fall too far down the tags rabbit hole. I really like the idea, but I'm still not 100% sure I can make it work with the BitD abilities and action pools. [/QUOTE]
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