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Gotham - Forged in the Dark - Playbook Ideas (+)
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<blockquote data-quote="Fenris-77" data-source="post: 7989234" data-attributes="member: 6993955"><p>I also have a list of playbooks banged out. Not the content of course, that's the tricky bit, but the list of basic templates. I think the coverage is there for all the villains one might expect from a game set in Gotham. The list leans more heavily on BitD than the skill list above, in keeping with the more directly criminal feel of the game. I'll list of the books, plus the BitD equivalent, plus some Gotham-y examples for each.</p><p></p><p><strong>Bruiser</strong> (Cutter) - The big fella. Focused on brute force a little more than the cutter. Scrap is the action you'll use a lot. King Shark, one version of Bane, that sort of thing. Powers: strength, resistances</p><p></p><p><strong>Shiv</strong> (Hound) - the Dex-based fighter. Ninjas, snipers, etc. Anyone who fights with speed and grace, and is better at avoiding blows than just not noticing them. Deadshot, League of Assassin's types. Powers: speed, combat </p><p></p><p><strong>Brains</strong> (Leech) - the mad scientist and gadgeteer. Focused on Rig and Study, they're brewing poisons and building freeze rays. Some bonuses for Crafting probably. Dr. Freeze, Scarecrow. Powers: mad science, you name it</p><p></p><p><strong>Ghost</strong> (Lurk) - You second story man or infiltrator. Anyone who excels at going unnoticed. Skulk and Rig are the keys skills here. Cat Woman would be the prime example. Powers: stealth and portation</p><p></p><p><strong>Face</strong> (Slide) - If you lie for a living this is your playbook. Manipulation and fabrication are your stock in trade. Consort and Sway are the focus. Spellbinder is a good example. Powers: disguise, mind control, illusion</p><p></p><p><strong>Mastermind</strong> (Spider) - You love it when a plan comes together. Webs and plans baby, that's your thing. Joker, Penguin, it's a big list. Powers: probably the least power-y</p><p></p><p><strong>Mystic</strong> (Whisper) - The Arts Arcane are what props your tent. Deals with devil, powers from hell, consorting with the undead, you get it. Focused on Arcane. Gentleman Ghost, The Monk.</p><p></p><p><strong>Freak</strong> (new) - Manipulation of the physical world through powers. This is the catchall for the Poison Ivy and Clayface types. This one is going to be tricky to build and it may or may not stick.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7989234, member: 6993955"] I also have a list of playbooks banged out. Not the content of course, that's the tricky bit, but the list of basic templates. I think the coverage is there for all the villains one might expect from a game set in Gotham. The list leans more heavily on BitD than the skill list above, in keeping with the more directly criminal feel of the game. I'll list of the books, plus the BitD equivalent, plus some Gotham-y examples for each. [B]Bruiser[/B] (Cutter) - The big fella. Focused on brute force a little more than the cutter. Scrap is the action you'll use a lot. King Shark, one version of Bane, that sort of thing. Powers: strength, resistances [B]Shiv[/B] (Hound) - the Dex-based fighter. Ninjas, snipers, etc. Anyone who fights with speed and grace, and is better at avoiding blows than just not noticing them. Deadshot, League of Assassin's types. Powers: speed, combat [B]Brains[/B] (Leech) - the mad scientist and gadgeteer. Focused on Rig and Study, they're brewing poisons and building freeze rays. Some bonuses for Crafting probably. Dr. Freeze, Scarecrow. Powers: mad science, you name it [B]Ghost[/B] (Lurk) - You second story man or infiltrator. Anyone who excels at going unnoticed. Skulk and Rig are the keys skills here. Cat Woman would be the prime example. Powers: stealth and portation [B]Face[/B] (Slide) - If you lie for a living this is your playbook. Manipulation and fabrication are your stock in trade. Consort and Sway are the focus. Spellbinder is a good example. Powers: disguise, mind control, illusion [B]Mastermind[/B] (Spider) - You love it when a plan comes together. Webs and plans baby, that's your thing. Joker, Penguin, it's a big list. Powers: probably the least power-y [B]Mystic[/B] (Whisper) - The Arts Arcane are what props your tent. Deals with devil, powers from hell, consorting with the undead, you get it. Focused on Arcane. Gentleman Ghost, The Monk. [B]Freak[/B] (new) - Manipulation of the physical world through powers. This is the catchall for the Poison Ivy and Clayface types. This one is going to be tricky to build and it may or may not stick. [/QUOTE]
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