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Gotham - Forged in the Dark - Playbook Ideas (+)
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<blockquote data-quote="hawkeyefan" data-source="post: 7989403" data-attributes="member: 6785785"><p>I like both those lists, overall. The Actions are always key since these are the things the characters will actually do. </p><p></p><p>The only questions I have are about Helm and Attune.</p><p></p><p>For Scum & Villainy, Helm makes a lot of sense. The PCs are a space faring crew on a ship, and they're going to need to get around, and so that will come up. Will it be as integral to Gotham? Is driving or piloting a significant action for most scoundrels in Gotham? If you think it will be, then keep it. If not, then what would you put in its place? </p><p></p><p>Regarding Attune, I think it's more just a question of the term. It seems very tied to the settings.....attuning to the Ghost Field in Blades, or to The Way in S&V. But I don't know if there's an equivalent force (ha!) in the DCU that a character would Attune to. Would another verb be better for what you want this Action to be? This may be a pretty minor quibble on my part.....I expect that Attune is going to be used for any kind of harnessing or summoning of power.....Poison Ivy would Attune to the Green or to nearby plants, and so on. </p><p></p><p>That's all I have off the top of my head on the Actions. The playbooks all seem pretty archetypal and align with the Blades ones in a way that makes some abilities an easy choice, but still leaves room to add or alter as needed. Looking at those, I can imagine ways to come up with most of the Gotham villains....usually in more than one way, too. So that's probably a sign that it's a solid foundation.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7989403, member: 6785785"] I like both those lists, overall. The Actions are always key since these are the things the characters will actually do. The only questions I have are about Helm and Attune. For Scum & Villainy, Helm makes a lot of sense. The PCs are a space faring crew on a ship, and they're going to need to get around, and so that will come up. Will it be as integral to Gotham? Is driving or piloting a significant action for most scoundrels in Gotham? If you think it will be, then keep it. If not, then what would you put in its place? Regarding Attune, I think it's more just a question of the term. It seems very tied to the settings.....attuning to the Ghost Field in Blades, or to The Way in S&V. But I don't know if there's an equivalent force (ha!) in the DCU that a character would Attune to. Would another verb be better for what you want this Action to be? This may be a pretty minor quibble on my part.....I expect that Attune is going to be used for any kind of harnessing or summoning of power.....Poison Ivy would Attune to the Green or to nearby plants, and so on. That's all I have off the top of my head on the Actions. The playbooks all seem pretty archetypal and align with the Blades ones in a way that makes some abilities an easy choice, but still leaves room to add or alter as needed. Looking at those, I can imagine ways to come up with most of the Gotham villains....usually in more than one way, too. So that's probably a sign that it's a solid foundation. [/QUOTE]
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