Aust Meliamne
First Post
Please forgive the rant but…
I have a huge concern about DnD 3.5, the future of DnD, and future supplements.
First let me quote some things from Monte Cook's review found here:
I wonder about the supplements coming out in the future. Take the Complete Warrior for instance (due out in December based on enworld.org’s news page).
). Now I know I don’t have to buy any of this stuff, but come on now. You know that WotC will put some pretty cool stuff in future books, but I don’t think I should have to feel torn between paying around $20-$40 for a book for some cool stuff at the same time paying for some crappy stuff too.
One last thing from Monte:
What does everyone else feel?
I have a huge concern about DnD 3.5, the future of DnD, and future supplements.
First let me quote some things from Monte Cook's review found here:
Remember when TSR became money-grubbing T$R? Out for only your money, not concerned with quality product? I've had this concern about WotC ever since they were bought by Hasbro. Now I worry even more. Strange coincidence that WotC puts out a revised version of DnD which apparently almost forces you to use miniatures (which WotC has ready to sell you). Maybe this is due to the fact that the majority of DnD players use miniatures, but it seems a bit suspicious to me.The game has an even stronger focus on miniatures. 3.0 had a strong focus on miniatures, but we wanted to at least address the fact that you might not want to play the game that way. But everyone in the Wizards of the Coast offices does, and so now you have to as well. And Wizards has a new line of miniatures to sell you.
This one really ticks me off. I mean, really. Are we really going to differentiate between a large longsword and a medium greatsword? Don't they seem to be basically the same weapon? Seems to me, as Monte said, it's more clunky, more complicated, and hurts gameplay.Now weapons are organized by handedness rather than by size. Perhaps the worst change and almost certainly the largest step backward 3.5 has to offer, the new way of handling weapons causes a lot of problems. As you know, in 3.0, weapons were categorized by size, and that size was compared to your own size. So a weapon of your size was a one-handed weapon for you, a weapon one size larger was a two-handed weapon, and a weapon one size smaller was a light weapon. Now, weapons are categorized by handedness, and they do different damage based on size. Thus, it's no longer the case that a longsword is effectively a greatsword for a Small character and a short sword for a Large character. Now, there is a small longsword, a medium longsword (and by implication) a large longsword. So what's the difference between a large longsword and a medium greatsword? About 20 gp. Aside from that bit of humor, though, there's actually a serious design problem here. Because in 3.0, a halfling picks up a magical longsword and uses it in two hands -- no problem. In 3.5, that longsword (presumably a medium longsword) is -2 in the halfling's hands because it's the "wrong size." The DMG doesn't hint one way or the other, but logic assumes that you've either got to roll randomly to determine the size of the magic sword in the treasure hoard, decreasing the chances that any given character will actually find treasure he can use -- and that's not fun. It's more complicated, it's clunky, and it hurts game play.
I'll just say that I'm glad I'll still have my 3.0 DMG since apparently the NPC tables are now useless for on the fly NPC's.The NPC tables in the DMG are now more open ended, and thus less useful. The NPC tables used to be there when you needed a 7th-level fighter or a 13th-level rogue right then and there, in the middle of a game. They came completely statted up and equipped. Now, if you want to use them in that way, you've got to stop in the middle of the game and decide which weapons the fighter uses and spend 8,000 gp on gear for the rogue. Thus, they are useless for the original goal.
Were people really abusing the ability enhancement spells that badly that the durations needed to be shortened to such a small amount of time? Not in my games.The duration for ability score enhancing spells has been drastically shortened. Talk about changing the way the game is played. Cat's grace used to last an hour per level, mostly so you could cast it, adjust your stats, and not have to worry about it until you rested (again, it was that way to make game play easier and more fun). Now it lasts one minute per level, which means it sees you through one encounter, or two if you rush in between them. These spells have been rendered nearly worthless -- in particular a spell like endurance, now bear's endurance, for extra hit points are far more useful over the long term than just for one encounter, particularly for those who really need it, like wizards.
This annoys the hell out of me too. I spent money on those supplemental books thinking it was going to be a one time thing (back when I thought WotC’s policy was not to republish hardly anything from other sources). Now this. Which leads me into my next concern…Lots of the "new" material in the DMG is just pulled in from other products -- prestige classes from the various 3.0 supplements, a big chunk of the Manual of the Planes, and the traps from Song and Silence. Lots of D&D fans already own this material.
I wonder about the supplements coming out in the future. Take the Complete Warrior for instance (due out in December based on enworld.org’s news page).
This book has more already published material, revised and updated (hooray. I’m sure I wouldn’t be able to update stuff from Sword and Fist and Dragon Magazine to 3.5 without this bookThis title was not only compiled from various D&D sources, but contains new features as well, including new battle-oriented classes, combat maneuvers, feats, and equipment. The prestige classes included have been revised and updated based on player feedback……The previously published information in this title was compiled from various D&D class books, campaign setting products, and Dragon magazine.

One last thing from Monte:
Sure, I’ve got my 3.5 books on preorder (should be in next week sometime), but should I have to house rule the hell out of a supposed revised, updated, and more streamlined edition. If it’s streamlined and easier, why will we need to house rule it to satisfy ourselves? I didn’t have to house rule hardly anything when I started playing 3.0. And maybe it’s a case where I have the old 3.0 way that works just fine, and don’t see the need to change some things. I don’t know, but I’ll be keeping an eye on what happens with upcoming products. Gotta see if Ha$bro turns WotC into Want only the Cash.Should you buy 3.5? Frankly, of course you should. The books are out, and if keeping up with future D&D and d20 products is important to you, you'll want to know what's up. And, once you finally get up to speed on the changes and toss out the bad ones, your game will be fine. In some ways, it will be better than it was. I predict that the majority of existing players out there will buy 3.5, and then house rule some of it back to 3.0. House rules, in fact, will become much more varied and prevalent from this point on -- but that's a whole 'nother article.
What does everyone else feel?