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[GP] The politicians
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<blockquote data-quote="Twinswords" data-source="post: 2467812" data-attributes="member: 199"><p><strong>Sammor Wurfter of house Centaurus</strong></p><p></p><p>[CODE][B]Name:[/B] Sarrom Wurfter</p><p>[B]Class:[/B] Aris1/Sor1/Drd3</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] LN</p><p>[B]Deity:[/B] Nature</p><p></p><p>[B]Str:[/B] 09 -1 (1p.) [B]Level:[/B] 5 [B]XP:[/B] 10000</p><p>[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +2 [B]HP:[/B] 34 (4d8+1d4+5)</p><p>[B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0/everything</p><p>[B]Int:[/B] 10 0 (2p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0</p><p>[B]Wis:[/B] 18 +4 (13p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 10%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +2 +2 +X +X +X +X 14</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 3 +1 +4</p><p>[B]Ref:[/B] 1 +2 +3</p><p>[B]Will:[/B] 7 +4 +11</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Mw.Quaterstaff -2/-6 1d6-1/1d6-1 x2</p><p>Mw.spear +2 1d8-1 x3</p><p>Mw.l.crossbow +5 1d8 19-20x2</p><p>dagger +1 1d4-1 19-20x2</p><p></p><p>[B]Languages:[/B] Common</p><p></p><p>[B]Abilities:[/B] Animal companion, nature sense, wild empathy,Woodland stride, Trackless step, commanding presence</p><p></p><p>[B]Feats:[/B] combat casting, point blank shot, precise shot. </p><p></p><p>[B]Skill Points:[/B] 44 [B]Max Ranks:[/B] 8/4</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>bluff 5 +2 +7</p><p>diguise 4 +2 +14 +20(max)</p><p>handle animal 7 +2 +9</p><p>Survival 6 +4 +4 +14(max)</p><p>Concentration 7 +1 +4 +12(max)</p><p>spellcraft 3 0 +3</p><p>Knowledge (nature) 4 0 +4 +8</p><p>disable device 1 0 +2 +3</p><p>ride 1 +2 +2 +5</p><p>tumble 1 +2 +3</p><p>hide 3 +2 +5 +10</p><p>move 0 +2 +5 +7</p><p>appraise 0 0 +3 +3</p><p>spot 0 +4 +2 +6</p><p>listen 0 +4 +2 +6</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>leather 10gp 15lb</p><p>MW. staff(with blade) 302gp 6lb</p><p>MW. l.Crossbow 335gp 4lb</p><p>dagger 2gp 1lb</p><p>bolts (20) 2gp 2lb</p><p>hat of diguise 1800gp 0lb</p><p>boots of elvenkind 2500gp 0lb</p><p>cloak of elvenkind 2500gp 0lb</p><p>wand of CLW 750gp 0lb</p><p>2 scrolls of remove fear 50gp 0lb</p><p>2 scrolls of remove paralise300gp 0lb</p><p>necklace with cont. flame 130gp 0lb</p><p>potion of waterbreathing 750gp 0lb</p><p>potion of CMW 300gp 0lb</p><p>signet ring met housesign 5gp 0lb</p><p>diguise kit (not carried) 50gp 8lb</p><p>masterwork thievestools 100gp 2lb</p><p>spell componentpouch 5gp 2lb</p><p>total normally carried 29lb</p><p>[B]Total Weight:[/B]XXlb [B]Money(or resources):[/B] 708gp 9sp 10cp</p><p>Character has acces to other basic resources at his house. </p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 30 31-60 61-90 180 450</p><p></p><p>Spells: Sor: 4/2 0: prestidigitation, disrupt undead, light, message. 1: Unseen servant, mage armor. </p><p>6/4 Drd: 0: read magic, 2x cure minor, detect magic. 1: charm animal, speak with animals, CLW. </p><p>2: fog cloud, spider climb. (note these druid spells are normal, and will be changed if needed if given time for prepration). </p><p></p><p>Cloud, raven (familiar)</p><p>Tiny Animal </p><p>Hit Dice: 5 (17 hp) </p><p>Initiative: +2 </p><p>Speed: 10 ft. (2 squares), fly 40 ft. (average) </p><p>Armor Class: 15 (+2 size, +2 Dex, +1 natural armor), touch 14, flat-footed 13 </p><p>Base Attack/Grapple: +2/–11 </p><p>Attack: Claws +6 melee (1d2–5) </p><p>Full Attack: Claws +6 melee (1d2–5) </p><p>Space/Reach: 2-1/2 ft./0 ft. </p><p>Special Attacks: — Special Qualities: Low-light vision </p><p>Saves: Fort +4, Ref +4, Will +11 </p><p>Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6 </p><p>Skills: Listen +5, Spot +7 </p><p>Feats: Alertness, Weapon Finesse, speaks common, improved evasion, share spells, empathic link, alterness (to master)</p><p></p><p>Sewer, Rat companion</p><p>Small Animal Hit Dice: 3d8+3 (15 hp) </p><p>Initiative: +3 </p><p>Speed: 40 ft. (8 squares), climb 20 ft. </p><p>Armor Class: 18 (+1 size, +4 Dex, +3 natural), touch 14, flat-footed 14 </p><p>Base Attack/Grapple: +2/–2 </p><p>Attack: Bite +4 melee (1d4 plus disease) </p><p>Full Attack: Bite +4 melee (1d4 plus disease) </p><p>Space/Reach: 5 ft./5 ft. </p><p>Special Attacks: Disease </p><p>Special Qualities: Low-light vision, scent </p><p>Saves: Fort +4, Ref +6, Will +4 </p><p>Abilities: Str 11, Dex 18, Con 12, Int 1, Wis 12, Cha 4 </p><p>Skills: Climb +11, Hide +10, Listen +4, Move Silently +8, Spot +4, Swim +11 </p><p>Feats: Alertness, Weapon Finesse, stealthy link, share spells, evasion</p><p>Combat</p><p>Disease (Ex): Filth fever—bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.</p><p>Skills: Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.</p><p>Dire rats use their Dexterity modifier for Climb and Swim checks.</p><p></p><p>[B]Age:[/B] 23</p><p>[B]Height:[/B] 5'9"</p><p>[B]Weight:[/B] 164lb</p><p>[B]Eyes:[/B] blue</p><p>[B]Hair:[/B] brown</p><p>[B]Skin:[/B] tanned[/CODE]</p><p></p><p><strong>Appearance:</strong>A slightly handsome man with ordinary features, always practically dressed, with a hint of secrecy </p><p></p><p><strong>Background:</strong> Sarrom was born out of a marriage between a ranger and a druid. And after a few years his education and upbringing was taken over by house Centaurus because his parents moved into the wilds again and had little use for a child in the field. They stayed in touch and no hate ever developed between them. This upbringing made the small Sarrom a loner and he spent his youth learning what nature was around the city. He came to realise that he was more different then the other kids because they couldn’t move objects around with their will. He never practiced much of this ability and when into the family business. He always had more of an affinity for animals and could ask them a lot of information. This led the other druids placing him in the group of the house that was responsible for gathering info. He became a spy and was sent to the academy to learn more people skills. Since graduating, he was sent on many missions to serve nature. His speciality is gathering information and then to call in the heavy hitters or present another solution. Eldorin Elk has been his mentor and sometimes partner for many years. Now he has been sent to this new idea to see what the other houses are up to and what effect this will have on nature. He hates politics already.</p></blockquote><p></p>
[QUOTE="Twinswords, post: 2467812, member: 199"] [b]Sammor Wurfter of house Centaurus[/b] [CODE][B]Name:[/B] Sarrom Wurfter [B]Class:[/B] Aris1/Sor1/Drd3 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] LN [B]Deity:[/B] Nature [B]Str:[/B] 09 -1 (1p.) [B]Level:[/B] 5 [B]XP:[/B] 10000 [B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +2 [B]HP:[/B] 34 (4d8+1d4+5) [B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0/everything [B]Int:[/B] 10 0 (2p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0 [B]Wis:[/B] 18 +4 (13p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +0 [B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 10% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +2 +X +X +X +X 14 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 3 +1 +4 [B]Ref:[/B] 1 +2 +3 [B]Will:[/B] 7 +4 +11 [B]Weapon Attack Damage Critical[/B] Mw.Quaterstaff -2/-6 1d6-1/1d6-1 x2 Mw.spear +2 1d8-1 x3 Mw.l.crossbow +5 1d8 19-20x2 dagger +1 1d4-1 19-20x2 [B]Languages:[/B] Common [B]Abilities:[/B] Animal companion, nature sense, wild empathy,Woodland stride, Trackless step, commanding presence [B]Feats:[/B] combat casting, point blank shot, precise shot. [B]Skill Points:[/B] 44 [B]Max Ranks:[/B] 8/4 [B]Skills Ranks Mod Misc Total[/B] bluff 5 +2 +7 diguise 4 +2 +14 +20(max) handle animal 7 +2 +9 Survival 6 +4 +4 +14(max) Concentration 7 +1 +4 +12(max) spellcraft 3 0 +3 Knowledge (nature) 4 0 +4 +8 disable device 1 0 +2 +3 ride 1 +2 +2 +5 tumble 1 +2 +3 hide 3 +2 +5 +10 move 0 +2 +5 +7 appraise 0 0 +3 +3 spot 0 +4 +2 +6 listen 0 +4 +2 +6 [B]Equipment: Cost Weight[/B] leather 10gp 15lb MW. staff(with blade) 302gp 6lb MW. l.Crossbow 335gp 4lb dagger 2gp 1lb bolts (20) 2gp 2lb hat of diguise 1800gp 0lb boots of elvenkind 2500gp 0lb cloak of elvenkind 2500gp 0lb wand of CLW 750gp 0lb 2 scrolls of remove fear 50gp 0lb 2 scrolls of remove paralise300gp 0lb necklace with cont. flame 130gp 0lb potion of waterbreathing 750gp 0lb potion of CMW 300gp 0lb signet ring met housesign 5gp 0lb diguise kit (not carried) 50gp 8lb masterwork thievestools 100gp 2lb spell componentpouch 5gp 2lb total normally carried 29lb [B]Total Weight:[/B]XXlb [B]Money(or resources):[/B] 708gp 9sp 10cp Character has acces to other basic resources at his house. [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 30 31-60 61-90 180 450 Spells: Sor: 4/2 0: prestidigitation, disrupt undead, light, message. 1: Unseen servant, mage armor. 6/4 Drd: 0: read magic, 2x cure minor, detect magic. 1: charm animal, speak with animals, CLW. 2: fog cloud, spider climb. (note these druid spells are normal, and will be changed if needed if given time for prepration). Cloud, raven (familiar) Tiny Animal Hit Dice: 5 (17 hp) Initiative: +2 Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 15 (+2 size, +2 Dex, +1 natural armor), touch 14, flat-footed 13 Base Attack/Grapple: +2/–11 Attack: Claws +6 melee (1d2–5) Full Attack: Claws +6 melee (1d2–5) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision Saves: Fort +4, Ref +4, Will +11 Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6 Skills: Listen +5, Spot +7 Feats: Alertness, Weapon Finesse, speaks common, improved evasion, share spells, empathic link, alterness (to master) Sewer, Rat companion Small Animal Hit Dice: 3d8+3 (15 hp) Initiative: +3 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 18 (+1 size, +4 Dex, +3 natural), touch 14, flat-footed 14 Base Attack/Grapple: +2/–2 Attack: Bite +4 melee (1d4 plus disease) Full Attack: Bite +4 melee (1d4 plus disease) Space/Reach: 5 ft./5 ft. Special Attacks: Disease Special Qualities: Low-light vision, scent Saves: Fort +4, Ref +6, Will +4 Abilities: Str 11, Dex 18, Con 12, Int 1, Wis 12, Cha 4 Skills: Climb +11, Hide +10, Listen +4, Move Silently +8, Spot +4, Swim +11 Feats: Alertness, Weapon Finesse, stealthy link, share spells, evasion Combat Disease (Ex): Filth fever—bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. Skills: Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Dire rats use their Dexterity modifier for Climb and Swim checks. [B]Age:[/B] 23 [B]Height:[/B] 5'9" [B]Weight:[/B] 164lb [B]Eyes:[/B] blue [B]Hair:[/B] brown [B]Skin:[/B] tanned[/CODE] [B]Appearance:[/B]A slightly handsome man with ordinary features, always practically dressed, with a hint of secrecy [B]Background:[/B] Sarrom was born out of a marriage between a ranger and a druid. And after a few years his education and upbringing was taken over by house Centaurus because his parents moved into the wilds again and had little use for a child in the field. They stayed in touch and no hate ever developed between them. This upbringing made the small Sarrom a loner and he spent his youth learning what nature was around the city. He came to realise that he was more different then the other kids because they couldn’t move objects around with their will. He never practiced much of this ability and when into the family business. He always had more of an affinity for animals and could ask them a lot of information. This led the other druids placing him in the group of the house that was responsible for gathering info. He became a spy and was sent to the academy to learn more people skills. Since graduating, he was sent on many missions to serve nature. His speciality is gathering information and then to call in the heavy hitters or present another solution. Eldorin Elk has been his mentor and sometimes partner for many years. Now he has been sent to this new idea to see what the other houses are up to and what effect this will have on nature. He hates politics already. [/QUOTE]
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