[GP] The politicians

Timothy

First Post
The characters for my PbP game (a Game of Politics) will be posted here.

E-mail adresses of all the players.

daddy.voodoo[at]gmail.com - Ranger Rick
mr_raven88[at]yahoo.co.nz - Lord Raven88
steven_vanthart[at]hotmail.com - Rino
nephtys66[at]hotmail.com - Nephtys
FhqwhgadsTim[at]gmail.com - Ringmereth
dunlendor[at]gmail.com - James Heard
o.vanbilsen[at]planet.nl - Twinswords
? - Rhialto

DM's e-mail adress.
g.c.vanbilsen[at]gmail.com
 
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Ranger Rick

First Post
House of Corona Austrina

Code:
[COLOR=Silver]Name: Eimhin Quinn
House: Corona Austrina
Aristocrat 1/Bard 2/Rogue 2

str 10
dex 14
con 14
int 14
wis 10
cha 17 (Level +1)

Fort	2
Reflex	8
Will	5
BAB	2
HP	37 (4d6+1d8+10) (6+15+6+10)
AC 	17 (10+2dex+5armor+0misc)
Initiative +6

Melee: MW Rapier  +4 (1d6 18–20/x2)(sneak/flank attack damage 1d6)


Feat: Improved Initiative, Negotiator, Weapon Finesse (Rapier)

Skills		Ranks	Mod	Synergy	Total
Bluff		 8	3	0		11
Diplomacy	 7	3	8		18
Gather Information	 5	3	2	10
Hide		 0	2	0            2 		
Intimidate	 7	3	2		12
Listen		 0	0	0		
Knowledge (local politics)5	2	0	7
Knowledge (nobility and royalty)5	2	0	7
Move Silently	 0	2	0		
Perform (oratory)    8	3	0		11
Profession (fund raising) 8	0	0	8
Search		 5	2	0		7
Sense Motive	 8 	0	2		10
Sleight of Hand      5	2	2		9
Spot		 8	0	0		8
Tumble	              5	2	0		7

Possessions: 
Mithral Shirt +1 2100
MW Rapier
Ring of Sustenance
Ring of Feather falling
3 Royal outfits
Misc list TBD (200gp)
Investment in a building 1000 gp
GP 160


Spells
Known Daze, Lullaby, Message, Mending, Resistance, 0 level, Alarm, Unseen Servant 1st level.
Use 3 0 level, 1 1st level

Languages: Common, Infernal, Dwarven
Class: Sneak attack +1d6, trapfinding, evasion, Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1[/COLOR]


[Sblock] 9: Corona Austrina
This house, also called the ninth house, or the power below, consists of the common people. This house is the newest house, and was created 5 years ago. It despises Tarus and doesn’t look kindly on Leo either. The other houses laugh about this house, as it is not more than a lot of people screaming what they want for now. The Corona is based on democratic views, but this leads to a lot of squabbling within.
The name means: The Southern Crown, which is supposed to mean The power below according to it’s founders.

Internal affairs
Everything within house Corona Austrina is decided democratically. The circle of thoughts is home to the monthly voting round of Corona Austrina. Every decision that was taken by Mira and her advisors is laid before the people, who can vote on it by use of coloured flags. Anyone can demand speaking time to say what he wants to the other people. Because of this these meetings tend to take a long time. In the beginning, just after the revolution, not only the circle was crowded, but also the plaza and the road leading to it. Now, after only five years, the circle is half ful most of the time.

Important NPC’s
Mira has two advisors within her own house. These are Brother Ytes and Tors Beckar. Brother Ytes handles the economical and logistical aspects that Mira faces. Tors Beckar is a former member of house Vela that believes strongly in democracy. He advices Mira on political matters [/sblock]
 
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Nephtys

First Post
Alessa Siladre (Serpens)

Female Human Aristocrat 1/Bard 4

Str: 8/-1 (0p)
Dex: 13/+1 (5p)
Con: 14/+2 (6p)
Int: 14/+2 (6p)
Wis: 10/+0 (2p)
Cha: 18/+4 (17+1) (13p)

HD: 1d8+4d6+10
HP: 36
Init: +5
Bab: +3
Attack: Rapier +5, 1d6-1 (18-20x2)
Move: 30ft
Age: 24
Fort: +1 Ref: +4 Will: +6

Feats: lvl 1+1+3
Improved Initiative
Negotiator
Weapon Finesse (Rapier)

Skills: 44+36=80
Bluff:.....................................12 (8+4)
Diplomacy:..............................25 (8+2(syn, Kn N+R)+2(syn, SM)+2(syn, Bluff) +2(feat) +5(item)+4(ability))
Gather Information:..................12 (8+4)
Hide:......................................7 (6+1)
Knowlege (History):...................7 (5+2)
Knowlege (Nobility and Royalty):..7 (5+2)
Listen:....................................8 (8+0)
Move Silently:..........................7 (6+1)
Perform (oratory):...................12 (8+4)
Perform (string instruments):.....12 (8+4)
Sense Motive:.........................8 (6+2(feat)+0)
Spot:.....................................4 (4+0)

Languages: Common, Celestial, Infernal

Spells (level: day/known):
0: 3/6: Detect Magic, Ghost Sound, Light, Lullaby, Mage Hand, Message.
1: 3/3: Charm Person, Cure Light Wounds, Hideous Laughter.
2: 1/2: Enthrall, Summon Swarm.

Class abilities: Commanding Precense 1, Bardic music, Bardic knowledge (+2 syn), Countersong, Fascinate, Inspire courage +1, Inspire Competence.

Equipment: (9000gp)
Hat of Disguise: 1800 gp
Handy Haversack: 2000 gp
Amulet of Diplomacy +5: 2500 gp
Harp of the Sewers: 1150 gp
Wand of Hideous Laughter (50): 750 gp
Wand of Cure Light Wounds (50): 375 gp
Masterwork Rapier 1d6, 18-20x2: 320 gp
Noble's Outfit x1: 75 gp
Traveller's Outfit x4: 4 gp
26 gold pieces: 26 gp


Appearance/Personality:
A beautiful young woman, dressed in simple but fashionable clothing. Blond hair, green eyes, perfectly proportioned face and body. Alessa usually affects a warm and friendly manner, but is fundamentally driven by a superiority/inferiority complex and tends to view people as objects to be used or obstacles to be overcome.

Background:
Alessa has risen fast trough the ranks of House Serpens due to her charm, diplomatic acumen, great beauty and political underhandedness. She enjoys a friendly rivalry with Thoria Eveningdew, one of the few people she considers an actual friend, and is quite envious of the sucesses of the more highly ranking woman ("even though she owes it all to nepotism").
Politically she seeks to harness the covert resources of House Serpens to make them a more potent political tool ("instead of a mere criminal rabble"). She is very excited about the possibilities offered by the new democracy. ("Though noone is truly happy about the new situation, that fact in itself holds considerable potential.")

Serpens is a secretive House and Alessa keeps her true intentions to herself, when it doesn't serve her purposes better to reveal them openly.
 

Rino

First Post
Name: Liem Halor of House Leo
Race: Human
Class: Aristocrat 3/Fighter 2
Hit Dice: 3d8 + 2d10 + 10, 45 HP
Initiative: +1
Speed: 30 feet
AC: 16
Touch: 12
Flat-footed: 15
BAB/Grapple: +4/+4
Attack: MW Rapier +6 (1d6 18-20/x2), Greatsword +6 (2d6 19-20/x2) Longbow +5 (1d8 x3)
Full Attack: MW Rapier +6 (1d6), Greatsword +6 (2d6 19-20/x2), Longbow +5 (1d8 x3)
Face/Reach: 5x5/5 ft
Special Attacks: -
Special Qualities: Commanding Presence, House Law, Combat Expertise, Weapon Focus (Rapier, Greatsword), Deceitful.
Saves: Fort +6, Ref +2, Will +6
Abilities: Str 10, Dex 12, Con 14, Int 16, Wis 16, Cha 14
Skills: Bluff +10 (8), Climb +3 (3), Diplomacy +9 (3), Disguise +6 (1), Forgery +10 (5), Gather Information +12 (8), Innuendo +8 (5), Intimitade +12 (8), Jump +3 (3) Knowledge (local) +10 (7), Knowledge (Nobility and Royalty) +7 (4), Listen +8 (5), Sense Motive +13 (8), Spot +11 (6).
Languages: Halfing, Common, Military Sign
Alignment: Lawful Neutral
Gender: Male
Age: 21
Height: 5' 9"
Weight: 172 lbs
Possessions: mithril chain shirt mauled into courtier’s outfit (1275gc), mw rapier made into a walking stick with bright red bloodstone gem on the top (380gc), great sword (50gc), ring of protection +1 (2000gc), longbow with 50 arrows (77,5gc), normal mithril chain shirt (1100gc), neckless of intelligence +2 (4000gc), explorer's outfit (10gc), 107 gc and 5 sp

Appearance: Liem Halor looks well build, some muscles duet o military training but not a gram of fat on his body. He is well dressed, bit fashionable but not too much. In his right hands he hold a walking stick with a small gem on it. He appears to be unarmed.

Bio: Liem Halor underwent basic military training as son of colonel Halor, a Lieutenant of General Pat Birdin when he was alive. His fater died when Liem was 15. But chose a career in politics. Soon after basic training he went to the Academy to get a good education in the political system of Farnesse. He worked in the local council of the smaller cities to gain experience during his time at the Acedemy.
 

Ringmereth

First Post
Name: Seguith Naram of House Monoceros
Race: Human
Class: Aristocrat 1/Wizard 4
Hit Dice: 1d8+4d4+5, 25 HP
Initiative: +6
Speed: 30 feet
AC: 14
Touch: 13
Flat-footed: 12
BAB/Grapple: +2/+2
Attack: Quarterstaff +2 (1d6), Longbow +5 (1d8 x3)
Full Attack: Quarterstaff +2 (1d6), Longbow +5 (1d8 x3)
Face/Reach: 5x5/5 ft
Special Attacks: Spells
Special Qualities: Familiar, Commanding Presence, House Law
Saves: Con +3, Ref +4, Will +7
Abilities: Str 10, Dex 14, Con 12, Int 19, Wis 14, Cha 12
Skills: Bluff +5 [4], Concentration +9 [8], Diplomacy +7 [4], Forgery +8 [4], Gather Information +7 [4], Intimidate +5 [4], Knowledge (arcana) +12 [8], Knowledge (history) +6 [2], Knowledge (local) +9 [5], Knowledge (nobility and royalty) +12 [8], Knowledge (religion) +9 [5], Listen +7 [4], Sense Motive +7 [4], Spellcraft +14 [8]
Feats: Scribe Scroll, Quicken Spell, Improved Counterspell, Improved Initiative
Languages: Celestial, Common, Draconic, Elven
Alignment: Lawful Neutral
Gender: Male
Age: 20
Height: 6' 1"
Weight: 179 lbs

Inventory:
Headband of Intellect +2 (4000 gp)
Ring of Protection +1 (2000 gp)
Bracers of Armor +1 (1000 gp)
Cloak of Resistance +1 (1000 gp)
Quarterstaff (0 gp)
Masterwork Longbow (375 gp) and 40 arrows (2 gp)
Potion of Cure Light Wounds x3 (150 gp)
Scrolls:
-Mage Armor x2 (50 gp)
-Shield x2 (50 gp)
-Magic Missile (CL 3) (75 gp)
Mundane jewelry (100 gp)
198 gp
Othelus, Raven Familiar

Spells known:
0: All
1st: Charm Person, Comprehend Languages, Identify, Mage Armor, Magic Missile, Protection from Evil, Shield, Unseen Servant
2nd: Alter Self, Invisibility, Mirror Image, Scorching Ray

Biography: Seguith is the first son of a wealthy High Circle landowner and leader in House Taurus. His father, Coleras, owns many buisnesses in the lower Circles, as well as holdings in other cities, such as Aquavis and Gadar. Widely respected by his house, the merchant was once considered a likely canidate for a seat on the Council of Houses. In his childhood, it was assumed by most that Seguith would grow to become the heir to both his father's fortune and position in Taurus. To that end, he was sent to the Academy at an age earlier than most students, with the intention of giving him instruction as a leader, with a smattering of military training, as is expected for a leader in House Taurus.

Seguith, however, had different plans. While his childhood was filled with indoctrination in the glory and strength of Taurus, the Academy shattered his ideas of the power of his House. By chance, he met an Academy teacher of magical arts, who was impressed with they boy's potential. While Seguith began his political instruction, he spoke many times with the wizard, and began to see the weaknesses of his martially-inclined House. He began pondering the strengths of a magocracy: a government in which weak leaders, as he saw the current Prime Resident Ular to be, would be replaced by intelligent, decisive leaders with ranks of followers capable of giving carefully considered and magically aided council. Without his House or parent's knowledge, he shifted the focus of his studies towards magic. Under the teaching of the finest wizards in Farseer, Seguith learned both magical theory and the structure of House Monoceros. While he acknowledged that Monoceros had problems as any other house did, he saw that if united, their strength and knowledge could best any rival power. As he approached his graduation from the Academy, he left his father's House and joined Monoceros as a low-ranking mage. Coleras pleaded, threatened, and ordered him to rejoin Taurus, but the mage could not be swayed. Soon after his defection, he was selected to represent Monoceros in the Committee of Extraordinary Affairs, and eagerly accepted the opportunity to gain power and respect in his new House.

Appearance: Seguith, while nowhere near as respected as he once was in Taurus, still retains some of the benefits of his former house-namely, some of his father's riches. He dresses in fine clothing and keeps up a tidy appearance. While he lacks the powerful magic devices many higher-ranking mages possess, he still wears non-magical jewelry and baubles. He keeps his black hair short and his beard neatly trimmed. He has green eyes, fair skin, and a tall frame.
 

Lord_Raven88

First Post
Code:
[/font][/color] 
[font=Times New Roman][b][color=white]Name:[/color][/b][color=white] Julius Forte (House Taurus)[/color][/font] 
[font=Times New Roman][b][color=white]Class:[/color][/b][color=white] Aristocrat 1 / Monk 2 / Fighter 2[/color][/font] 
[font=Times New Roman][b][color=white]Race:[/color][/b][color=white] Half-Elf[/color][/font] 
[font=Times New Roman][b][color=white]Size:[/color][/b][color=white] Medium[/color][/font] 
[font=Times New Roman][b][color=white]Gender:[/color][/b][color=white] Male[/color][/font] 
[font=Times New Roman][b][color=white]Alignment: [/color][/b][color=black]Lawful Evil[/color][/font] 
[font=Times New Roman][b][color=white]Deity:[/color][/b][color=white] Orr[/color][/font] 
[font=Times New Roman][b][color=white]Level:[/color][/b][color=white] 5[/color][/font] 
[font=Times New Roman][b][color=white]XP:[/color][/b][color=white] 21000[/color][/font] 
[font=Times New Roman][b][color=white]Init:[/color][/b][color=white] +2[/color][/font] 
[font=Times New Roman][b][color=white]Speed:[/color][/b][color=white] 30'[/color][/font] 
[font=Times New Roman][b][color=white]BAB:[/color][/b][color=white] +3[/color][/font] 
[font=Times New Roman][b][color=white]Grapple:[/color][/b][color=white] +5[/color][/font] 
[font=Times New Roman][b][color=white]HP:[/color][/b][color=white] 45 (3d8+2d10+10)[/color][/font] 

 
[font=Times New Roman][b][color=white]Str:[/color][/b][color=white]….14 +2 (6p.)[/color][/font] 
[font=Times New Roman][b][color=white]Dex:[/color][/b][color=white]...14 +2 (6p.)[/color][/font] 
[font=Times New Roman][b][color=white]Con:[/color][/b][color=white]...14 +2 (6p.)[/color][/font] 
[font=Times New Roman][b][color=white]Int:[/color][/b][color=white]….14 +2 (6p.)[/color][/font] 
[font=Times New Roman][b][color=white]Wis[/color][/b][b][color=white]:[/color][/b][color=white]....12 +1 (4p.)[/color][/font] 
[font=Times New Roman][b][color=white]Cha:[/color][/b][color=white]...12 +1 (4p.)[/color][/font] 

 
[color=white][font=Times New Roman]........................[b]Base Armor Shld Dex Size Nat Misc Total[/b][/font][/color] 
[font=Times New Roman][b][color=white]Armor:[/color][/b][color=white]……….10……+6…..+2…..+0….+0….+0….+0……18[/color][/font] 
[font=Times New Roman][b][color=white]Touch:[/color][/b][color=white] 12[/color][/font] 
[font=Times New Roman][b][color=white]Flatfooted:[/color][/b][color=white] 16[/color][/font]
 

 
[color=white][font=Times New Roman].......................... [b]Base Mod Misc Total[/b][/font][/color] 
[font=Times New Roman][b][color=white]Fort:[/color][/b][color=white]……………6…...+2….+0……+8[/color][/font] 
[font=Times New Roman][b][color=white]Ref:[/color][/b][color=white]…………….3…...+2.…+0……+5[/color][/font] 
[font=Times New Roman][b][color=white]Will:[/color][/b][color=white]……………5…...+1….+0……+6[/color][/font] 

 
[b][color=white][b][color=white][font=Times New Roman]Weapon				 Attack Damage	 Critical[/font][/color][/b] 
[color=white][font=Times New Roman]MW Longsword……..+6……1d6+2……19-20x2[/font][/color] 
[color=white][font=Times New Roman]XXXX					 +X	 XdXX+X	 XX-XXxX[/font][/color] 
[color=white][/color]
 
[font=Times New Roman][b][color=white]Languages:[/color][/b][color=white] Common, Elvin,[/color][/font] 
[color=white][/color]
 
[font=Times New Roman][b][color=white]Abilities:[/color][/b][color=white] Immune to Sleep, +2 saves vs enchantments, Low Light Vision, +2 on Diplomacy and Gather Info checks, Elvin Blood.[/color][/font]
[font=Times New Roman][b][color=white][/color][/b][/font] 
[font=Times New Roman][b][color=white]Feats:[/color][/b][color=white] Endurance, Improved Unarmed Strike, Stunning Fist 3/day, Deflect Arrows, Power Attack, Cleave, Die Hard.[/color][/font]
[font=Times New Roman][color=white][/color][/font][color=white][font=Times New Roman] [/font][/color]
[font=Times New Roman][b][color=white]Skill Points:[/color][/b][color=white] 60	   [b]Max Ranks:[/b] 8/4[/color][/font]
[font=Times New Roman][color=white][/color][/font][b][color=white][font=Times New Roman]Skills………………..Ranks  Mod  Misc  Total[/font][/color][/b]
[color=white][font=Times New Roman]Bluff……………………5……+1….+0……+6[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Diplomacy……………..4……+1….+4……+9[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Gather Info……….........4……+1….+2……+7[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Handle Animal………...4……+1….+0……+5[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Hide……………………6……+2….+0……+8[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Intimidate……………...5……+1….+2…….+8[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Knowledge(local)……..4……+2….+0…….+6[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Knowledge(Nobility).....4……+2….+0........+6[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Move Silently…………4…….+2….+0……+6[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Perform(Dance)……….4…….+1….+0……+5[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Ride……………………8……+2…..+0……+10[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Sense Motive………….4…….+1…..+0……+5[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Swim………………….4…….+2…..+0…….+6[/font][/color]
[color=white][/color] 
[color=white][/color][font=Times New Roman][b][color=white]Equipment:[/color][/b][color=white]……………………..[b]Cost….Weight[/b][/color][/font]
[font=Times New Roman][color=white][/color][/font][color=white][font=Times New Roman]+1 Glamered Mithril Breastplate..7900gp…15lb[/font][/color]
[color=white][/color][color=white][font=Times New Roman]MW Longsword…………………..315gp…..4lb[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Mighty (+2)Comp. Longbow……..300gp…..3lb[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Arrows (20)…………………………1gp…...3lb[/font][/color]
[color=white][/color] 
[color=white][/color][color=white][font=Times New Roman]Light Warhorse (‘Bolt’)………….150gp[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Military Saddle…………………….20gp…..30lb[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Bit & Bridle…………………………2gp…….1lb[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Pack Saddle…………………………6gp…...15lb[/font][/color]
[color=white][/color][color=white][font=Times New Roman][/font][/color] 
[color=white][font=Times New Roman]Nobles Outfit………………………75gp…...10lb[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Signet Ring (House Taurus)………...5gp[/font][/color]
[color=white][/color][color=white][font=Times New Roman]Explorers Outfit……………………10gp…….8lb[/font][/color]
[color=white][/color][font=Times New Roman][b][color=white]Total Weight:[/color][/b][color=white]25lb	  [b]Money:[/b] 216gp[/color][/font]
[font=Times New Roman][color=white][/color][/font] 
[font=Times New Roman][color=white][/color][/font][color=white][font=Times New Roman]……………………[b]Lgt   Med   Hvy  Lift  Push[/b][/font][/color]
[color=white][/color][font=Times New Roman][b][color=white]Max Weight:[/color][/b][color=white]……..58.…116.…175..350…875[/color][/font]
[font=Times New Roman][color=white][/color][/font] 
[font=Times New Roman][color=white][/color][/font][font=Times New Roman][b][color=white]Age:[/color][/b][color=white] 26[/color][/font]
[font=Times New Roman][color=white][/color][/font][font=Times New Roman][b][color=white]Height:[/color][/b][color=white] 5'10"[/color][/font]
[font=Times New Roman][color=white][/color][/font][font=Times New Roman][b][color=white]Weight:[/color][/b][color=white] 160lb[/color][/font]
[font=Times New Roman][color=white][/color][/font][font=Times New Roman][b][color=white]Eyes:[/color][/b][color=white] Green[/color][/font]
[font=Times New Roman][color=white][/color][/font][font=Times New Roman][b][color=white]Hair:[/color][/b][color=white] BLack[/color][/font]
[font=Times New Roman][color=white][/color][/font][font=Times New Roman][b][color=white]Skin:[/color][/b][color=white] Tanned[/color][/font][color=white][font=Times New Roman]
Appearance: Julius is a well built musculur man, due to his elvin ancestry Julius has handsome ciseled features and slightly pointed ears common to half-elves.

Background:
Julius Forte is the bastard son of Diana Forte and the previous Elvin ambassador Gaeline Greenleaf, due to the scandal Diana and her young son were banished to a monastery as punishment for bringing the Forte name into disrepute.

Despite being banished Diana was determined that her son would be raised as befitted a young lord of the Forte household, thus Julius' early years were filled with training in etiquette, riding and study befitting a gentleman. Unbeknownst to his mother Julius spent much of his free time with the local warrior monks watching and learning all that he could from them.

When the revolution arrived, House Taurus lost many of it promising young warriors, thus Tiana decided to forgive the sins of her daughter Diana, and invite them back into the fold, Tiana was please with the training that Julius had received from his mother, and she was well pleased with her grandson Julius.

Following the tradition of house Taurus Julius began his training as a warrior, proving himself an excellent commander Julius rose to the rank of Major before he received his latest and most dangerous commission. Politics
[/color][/b]
 
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James Heard

Explorer
Urgas Alem of House Vela

Appearance
Platinum blonde hair, almost to the point of whiteness, frames a dark, smooth-skinned face with slightly almond eyes. Urgas has a delicately elongated build, like a swimmer's or an eel. His clothing is almost always formal and dark, often with a splash of electric, unexpected blue being his only nod to the distinct color of his House.
Personality
Urgas is a study of passionate dispassion. While his face rarely reveals his thoughts, sometimes he lifts the mask of control and shows those who displease him the rage and menace that lurks behind his eyes. On the other hand, he can be quite charming as well. Those who stay on his good side often comment on how helpful, friendly and courteous Urgas is.
Background
Urgas Alem was not born to House Vela, he was purchased. While slavery is theoretically frowned upon in Farnese proper, the high seas are a lawless place where many niceties of civilized society are discarded - even by the merchants of Vela. At first he was a prized as a curiosity. Despite his apparently western genetics, he was clearly raised as an island savage even though the slavers who sold him were decidedly circumspect about his origins. It was not until much later, when the young boy's shrewd and devious nature gave hints to what he truly was and could one day become.

Years of very discrete inquiries revealed a complex web of deceit and intrigue that surrounded the circumstances of the child. Highlights of the his youthful journey include a mysterious messenger from House Serpens sent to meet with certain pirates, a shipwreck, rumors of an indiscretion involving either an eastern princess or the infamous pirate Scarlett Shael, and a tribe of cannibalistic headhunters. Urgas simply discards it as useless for the most part, unless there is some advantage to be had by dallying with it. Quite simply young Urgas has preyed upon the curiosity and sympathy of others, including those in his own House since he came to Farnese.

In other Houses, except for perhaps Serpens, such ruses and guises might be seen as indicators of untrustworthiness. Perhaps his elders were guileless or simple-hearted, as some say, but many suspect that either the boy possesses hidden depths of character revealed only to those close to him or that Vela's ruling merchant princes see his almost sociopathic dishonesty and lack of morals as virtues.

Strangely enough, for a Velan, Urgas's financial endeavors have so far not particularly involved money - at least in the traditional sense. Instead Urgas worked his way up the Velan power spectrum by making other people money. He often works for "free", which most people understand is very much not free. Instead, people that Urgas does favors for owe him favors. People who fail to return Urgas's favors sometimes have accidents, or their wives and children meet strange, menacing men in odd places. Most people work very hard to return Urgas's "favors". Consequentially, Urgas's "appointment" to the Committee was simply the cashing in of many such favors - as Urgas begins the next phase of his life, turning himself legitimate.


Male LE Rogue4/Aristocrat 1

S 10 (2 pts)
D 10 (2 pts)
C 10 (2 pts)
I 10 (2 pts)
W 16 (8 pts +1 Lvl)
Ch 18 (16 pts)

Hit Points 26 (4d6 +1d8)

AC 14 (10 +4 Mithral Shirt), 10 Touch, 14Flat
Init +0
BAB +3
Melee +3/Ranged +3
MW Rapier +4 1d6 18-20/x2
Speed 30'
F +1 R +4 W +6

Special Qualities & Abilities
Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge, Commanding Presence 1, House Law

Skills (36+8/lvl) & Feats
Appraise +1 (1 rank)
Bluff +14 (8 ranks + 4 Cha +2 Per)
Diplomacy +14 +20(8 ranks + 4 Cha +2 Neg +2 Bluff +2 Knowledge:Nobility +2 Sense Motive)
Disguise +9 +11(5 ranks + 4 Cha +2 Bluff)
Escape Artist +5 (5 ranks)
Gather Information +15 +17(8 ranks + 4 Cha +3 SF +2 Knowledge:Local)
Intimidate +14 +16(8 ranks + 4 Cha +2 Per +2 Bluff)
Knowledge: Local +5 (5 ranks)
Knowledge: Nobility & Royalty +5 (5 ranks)
Sense Motive +13 (8 ranks + 3 Wis +2 Neg)
Slight of Hand +5 +7(5 ranks +2 Bluff)
Negotiator
Persuasive
Skill Focus: Gather Information

Languages Common

XP 10,000

Equipment
Mithral shirt (1,100 GP)
MW Rapier (320 GP)
Noble's Outfit (75 GP)
Artisan's Outfit (free with character creation)
2 Light Horses (150 GP)
Carriage (100 GP)
Trained Carriage coachman hired for 100 days (30 GP)
Signet Ring of House Vela (50 GP)
Signet Ring of House Serpens (50 GP)
Signet Ring of House Corona Austrina (50 GP)
MW Disguise Kit (100 GP)
Silver Holy Symbol (25 GP)
10 bottles of fine wine (100 GP)
2 wine glasses (4 GP)
2 sets of MW manacles (100 GP)
Keelboat- Yacht called "Merchant's Valor" (3,000 GP +1,000 in fine accomodations)
10 trained sailors hired for 100 days (300 GP)
20 trained House guards/thugs hired for 100 days (600 GP)
50 untrained "pollsters" hired for 100 days (500 GP)
200 GP in jewelry to go with noble outfit (200 GP)
2 Potions of Cure Light Wounds (100 GP)
2 Potions of Mage Armor (100 GP)
Potion of Pass Without Trace (50 GP)
Quaal's Feather Token, Whip (500 GP)
2 Elixers of Love (300 GP)

GP 96
SP

Ht 6'4 Hair Platinum Blonde
Wt 150 lb Eyes Hazel
Age 20


Roleplaying Hints
He's like the Godfather, except better looking. A regular Velan capodecina, if you will.
 

Twinswords

First Post
Sammor Wurfter of house Centaurus

Code:
[B]Name:[/B] Sarrom Wurfter
[B]Class:[/B] Aris1/Sor1/Drd3
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] Nature

[B]Str:[/B] 09 -1 (1p.)      [B]Level:[/B] 5        [B]XP:[/B] 10000
[B]Dex:[/B] 14 +2 (6p.)      [B]BAB:[/B] +2         [B]HP:[/B] 34 (4d8+1d4+5)
[B]Con:[/B] 12 +1 (4p.)      [B]Grapple:[/B] +2     [B]Dmg Red:[/B] 0/everything
[B]Int:[/B] 10  0 (2p.)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 18 +4 (13p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +0
[B]Cha:[/B] 14 +2 (6p.)      [B]ACP:[/B] 0         [B]Spell Fail:[/B] 10%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +2    +2    +X    +X    +X    +X    14
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  3    +1          +4
[B]Ref:[/B]                   1    +2          +3
[B]Will:[/B]                  7    +4          +11

[B]Weapon                  Attack   Damage     Critical[/B]
Mw.Quaterstaff            -2/-6     1d6-1/1d6-1     x2
Mw.spear                    +2      1d8-1           x3
Mw.l.crossbow               +5      1d8         19-20x2
dagger                      +1      1d4-1       19-20x2

[B]Languages:[/B] Common

[B]Abilities:[/B] Animal companion, nature sense, wild empathy,Woodland stride, Trackless step, commanding presence

[B]Feats:[/B] combat casting, point blank shot, precise shot. 

[B]Skill Points:[/B] 44       [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
bluff                        5     +2          +7
diguise                      4     +2   +14    +20(max)
handle animal                7     +2          +9
Survival                     6     +4   +4     +14(max)
Concentration                7     +1   +4     +12(max)
spellcraft                   3      0          +3
Knowledge (nature)           4      0   +4     +8
disable device               1      0   +2     +3
ride                         1     +2   +2     +5
tumble                       1     +2          +3
hide                         3     +2   +5     +10
move                         0     +2   +5     +7
appraise                     0      0   +3     +3
spot                         0     +4   +2     +6
listen                       0     +4   +2     +6

[B]Equipment:               Cost  Weight[/B]
leather                      10gp  15lb
MW. staff(with blade)       302gp   6lb
MW. l.Crossbow              335gp   4lb
dagger                        2gp   1lb
bolts (20)                    2gp   2lb
hat of diguise             1800gp   0lb
boots of elvenkind         2500gp   0lb
cloak of elvenkind         2500gp   0lb
wand of CLW                 750gp   0lb
2 scrolls of remove fear     50gp   0lb
2 scrolls of remove paralise300gp   0lb
necklace with cont. flame   130gp   0lb
potion of waterbreathing    750gp   0lb
potion of CMW               300gp   0lb
signet ring met housesign     5gp   0lb
diguise kit (not carried)    50gp   8lb
masterwork thievestools     100gp   2lb
spell componentpouch          5gp   2lb
total normally carried             29lb
[B]Total Weight:[/B]XXlb      [B]Money(or resources):[/B] 708gp 9sp 10cp
Character has acces to other basic resources at his house.  
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            30   31-60 61-90  180  450

Spells: Sor: 4/2 0: prestidigitation, disrupt undead, light, message. 1: Unseen servant, mage armor. 
6/4 Drd: 0: read magic, 2x cure minor, detect magic. 1: charm animal, speak with animals, CLW. 
2: fog cloud, spider climb. (note these druid spells are normal, and will be changed if needed if given time for prepration). 

Cloud, raven (familiar)
Tiny Animal 
Hit Dice: 5 (17 hp) 
Initiative: +2 
Speed: 10 ft. (2 squares), fly 40 ft. (average) 
Armor Class: 15 (+2 size, +2 Dex, +1 natural armor), touch 14, flat-footed 13 
Base Attack/Grapple: +2/–11 
Attack: Claws +6 melee (1d2–5) 
Full Attack: Claws +6 melee (1d2–5) 
Space/Reach: 2-1/2 ft./0 ft. 
Special Attacks: — Special Qualities: Low-light vision 
Saves: Fort +4, Ref +4, Will +11 
Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6 
Skills: Listen +5, Spot +7 
Feats: Alertness, Weapon Finesse, speaks common, improved evasion, share spells, empathic link, alterness (to master)

Sewer, Rat companion
Small Animal Hit Dice: 3d8+3 (15 hp) 
Initiative: +3 
Speed: 40 ft. (8 squares), climb 20 ft. 
Armor Class: 18 (+1 size, +4 Dex, +3 natural), touch 14, flat-footed 14 
Base Attack/Grapple: +2/–2 
Attack: Bite +4 melee (1d4 plus disease) 
Full Attack: Bite +4 melee (1d4 plus disease) 
Space/Reach: 5 ft./5 ft. 
Special Attacks: Disease 
Special Qualities: Low-light vision, scent 
Saves: Fort +4, Ref +6, Will +4 
Abilities: Str 11, Dex 18, Con 12, Int 1, Wis 12, Cha 4 
Skills: Climb +11, Hide +10, Listen +4, Move Silently +8, Spot +4, Swim +11 
Feats: Alertness, Weapon Finesse, stealthy link, share spells, evasion
Combat
Disease (Ex): Filth fever—bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Skills: Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Dire rats use their Dexterity modifier for Climb and Swim checks.

[B]Age:[/B] 23
[B]Height:[/B] 5'9"
[B]Weight:[/B] 164lb
[B]Eyes:[/B] blue
[B]Hair:[/B] brown
[B]Skin:[/B] tanned

Appearance:A slightly handsome man with ordinary features, always practically dressed, with a hint of secrecy

Background: Sarrom was born out of a marriage between a ranger and a druid. And after a few years his education and upbringing was taken over by house Centaurus because his parents moved into the wilds again and had little use for a child in the field. They stayed in touch and no hate ever developed between them. This upbringing made the small Sarrom a loner and he spent his youth learning what nature was around the city. He came to realise that he was more different then the other kids because they couldn’t move objects around with their will. He never practiced much of this ability and when into the family business. He always had more of an affinity for animals and could ask them a lot of information. This led the other druids placing him in the group of the house that was responsible for gathering info. He became a spy and was sent to the academy to learn more people skills. Since graduating, he was sent on many missions to serve nature. His speciality is gathering information and then to call in the heavy hitters or present another solution. Eldorin Elk has been his mentor and sometimes partner for many years. Now he has been sent to this new idea to see what the other houses are up to and what effect this will have on nature. He hates politics already.
 
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Rhialto

First Post
Anguis Fevre
Aristocrat 1/Cleric 4

AL: Lawful Evil

Str: 10
Dex: 11
Con: 10
Int: 14 (+2)
Wis: 18 (+4)
Cha: 14 (+2)

HP:32
Init: +4

AC: 22 (+9 Armor, +3 Shield) Flatfooted: 19 (+9 Armor) Touch 10

BAB: +3
Melee: +3
Ranged: +3

Fort: +4
Ref: +1
Will: +10

Skills
Bluff 8 ranks, +2 Cha = +10
Diplomacy 8 ranks, +2 Cha, +2 feat, +2 synergy/Bluff = +14
Disguise 8 ranks, +2 Cha = +10
Gather Information 6 ranks, +2 Cha = +8
Knowledge (Religion) 8 ranks, +2 Cha = +10
Sense Motive 4 ranks, +4 Wis, +2 feat = +10
Listen 4 ranks, +4 Wis = +8
Spot 4 ranks, +4 Wis = +8
Perform (sing) 4 ranks, + 2 Cha = +6
Hide 4 ranks = +4

Feats: Improved Initiative, Negotiator, Weapon Focus (Longsword)

Domains: Fire, Trickery

Equipment: Longsword +1, Full Plate +1, Large Steel Shield +1, Cloak of Resistance +1, Pearl of Power (1st level, Necklace of Prayer Beads (Blessing), Scroll of Cure Moderate Wounds, Scroll of Cure Light Wounds x 8

15 gp

Background: An illegitmate son of House Serpens, cast-off to allow his father a more politically advantageous marriage, Anguis found himself being raised in House Ara. A life spent as a humble healer held little appeal for Anguis--but he soon discovered that even House Ara contains advancement for the ambitious. Presently, he is working for the powerful Bishop Scrope, who aspires to the High Priesthood, as his secretary. Anguis is man of great ability, and possibly even greater temper.
 
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