NOTE: This is about politics in play, like court intrigue and diplomacy and so on, not "politics" please and thank you.
I am interested in what games exist for focusing on politics and political maneuvering in TTRPG play, including subsystems that can be used with games that themselves are not overtly political in design. I am also interested in the general discussion of whether political games need dedicated political mechanics or subsystems.
For example, imagine a game where the PCs are all influential members of different noble houses and play centers primarily around court. The PCs engage in political maneuvering both amongst one another and with various NPCs. Everyone is jockeying for advantage (not the extra d20 kind).
What games are good for this sort of play? What games don't bring anything to the table? How would you engage with such a premise? Would you want the game system to support it, or get out of the way?
I am interested in what games exist for focusing on politics and political maneuvering in TTRPG play, including subsystems that can be used with games that themselves are not overtly political in design. I am also interested in the general discussion of whether political games need dedicated political mechanics or subsystems.
For example, imagine a game where the PCs are all influential members of different noble houses and play centers primarily around court. The PCs engage in political maneuvering both amongst one another and with various NPCs. Everyone is jockeying for advantage (not the extra d20 kind).
What games are good for this sort of play? What games don't bring anything to the table? How would you engage with such a premise? Would you want the game system to support it, or get out of the way?