You only need one free hand to grab. So you could attack with the other hand. You can drag the target if you make a str vs fort roll (or bullrush/push I believe). This would be especially useful if the environment caused "bad things" to happen to creatures standing on a particular square... like fire.ryryguy said:I may start with an "Improved Grab" feat that allows the grabber to deal Strength damage to the grabbed target, including subsequent rounds if he sustains it.
Bugbear strangler (MM 136) has some interesting interpretation on the strangulation rules. Combat advantage and garroting. I would not necessarily make it available to PCs as is, but it can be used as an idea (especially the sustaining).Sanzuo said:I'm sure you could create a plethora of fan-made powers that all have the criteria "when target is grabbed." They could include a variety of effects like strangulation, using the enemy as cover, making the enemy prone, and so on. The sky's the limit.
JBeatnik said:Also, here's another idea. Can you use a grabbed opponent as an improvised weapon? The rules state that it is 1d4 for smaller objects and 1d8 for larger objects. Was wondering if I could get a ruling on the range increment for a goblin?