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Grabbing something in the dark
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<blockquote data-quote="DEFCON 1" data-source="post: 8682604" data-attributes="member: 7006"><p>First thing's first... just like when you attack someone you can't see, I'd make the player select a square that they are targeting within the darkness to go move towards and reach for. If the artificer was there, then they could grab them. If not, then nothing happens that action.</p><p></p><p>(Unlike attacking an unseen foe though... I would probably let the warlock "bump into" any of the squares on the path to the target square they were aiming and moving towards. But if they did bump into the unconscious artificer in that way, there would need to be a DEX check for the warlock to keep from falling over and quite possibly a failed Death save for the artificer for getting "run over" by the carrion crawler.)</p><p></p><p>And if the warlock did not hit or arrive any square that the artificer landed in, then they'd have to use their next action next round to search another square for them. And keep doing so until they bumped into them or arrived at the square they were unconscious in.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8682604, member: 7006"] First thing's first... just like when you attack someone you can't see, I'd make the player select a square that they are targeting within the darkness to go move towards and reach for. If the artificer was there, then they could grab them. If not, then nothing happens that action. (Unlike attacking an unseen foe though... I would probably let the warlock "bump into" any of the squares on the path to the target square they were aiming and moving towards. But if they did bump into the unconscious artificer in that way, there would need to be a DEX check for the warlock to keep from falling over and quite possibly a failed Death save for the artificer for getting "run over" by the carrion crawler.) And if the warlock did not hit or arrive any square that the artificer landed in, then they'd have to use their next action next round to search another square for them. And keep doing so until they bumped into them or arrived at the square they were unconscious in. [/QUOTE]
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