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Grabbing Your Players' Attenion and Keeping It- How to do it?
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<blockquote data-quote="spacecrime.com" data-source="post: 18151" data-attributes="member: 753"><p>I'm going to "me too". I think the switching is a big part of the problem, and the first thing to do is to move out the extra characters as quickly as possible.</p><p></p><p>On the game store front, I've been playing some attention to the tendencies of some of our in-store locals to be distracted or distracting. In general I've kept a light hand on this, figuring that our GMs are pretty capable of handling themselves and that I shouldn't interfere unless things are obviously out of control.</p><p></p><p>I've been rethinking this lately. Some of the kids *are* distracting -- even and perhaps especially the ones who are friends but not in that particular game -- and I'm getting a feeling that it's very hard for GMs to assert themselves or even admit that they'd like me to step in. </p><p></p><p>What do you think, Chris? (And the rest of youse folks, of course.) In general, if you're running a game in a game store, would you prefer that the game store owner actively kept distracting people away from your game, or do you want us to stay out of the way and let you handle the problem yourself?</p><p></p><p>yours,</p></blockquote><p></p>
[QUOTE="spacecrime.com, post: 18151, member: 753"] I'm going to "me too". I think the switching is a big part of the problem, and the first thing to do is to move out the extra characters as quickly as possible. On the game store front, I've been playing some attention to the tendencies of some of our in-store locals to be distracted or distracting. In general I've kept a light hand on this, figuring that our GMs are pretty capable of handling themselves and that I shouldn't interfere unless things are obviously out of control. I've been rethinking this lately. Some of the kids *are* distracting -- even and perhaps especially the ones who are friends but not in that particular game -- and I'm getting a feeling that it's very hard for GMs to assert themselves or even admit that they'd like me to step in. What do you think, Chris? (And the rest of youse folks, of course.) In general, if you're running a game in a game store, would you prefer that the game store owner actively kept distracting people away from your game, or do you want us to stay out of the way and let you handle the problem yourself? yours, [/QUOTE]
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Grabbing Your Players' Attenion and Keeping It- How to do it?
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