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<blockquote data-quote="CapnZapp" data-source="post: 6766994" data-attributes="member: 12731"><p>Well, this is D&D after all - you generally need no reason for the party to investigate... the allure of fighting bad guys is usually enough, and its own reward!</p><p></p><p>Of course, should your players be steeped in the mindset of... pretty much every other rpg... where it's realistic and prudent to want to avoid trouble, then I guess you need a reason...</p><p></p><p>...but to be honest, most D&D adventures only provide the weakest excuse for being allowed to go down the dungeon to slay monsters, gain loot and "xp up"! </p><p></p><p>In D&D, the safest course is often to seek out trouble. Otherwise you won't be of high enough level when the trouble reaches you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Guess all I'm saying is: I knew my group wouldn't need to be "forced" into taking the assignment. They dutifully listened to my description of the city, but really only perked up when the quest materialized, and waved away any concerns, eager to finally get down to it. So I really didn't need more set-up than "there's this derro, follow him, deal with whatever happens as you see fit, GO"</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6766994, member: 12731"] Well, this is D&D after all - you generally need no reason for the party to investigate... the allure of fighting bad guys is usually enough, and its own reward! Of course, should your players be steeped in the mindset of... pretty much every other rpg... where it's realistic and prudent to want to avoid trouble, then I guess you need a reason... ...but to be honest, most D&D adventures only provide the weakest excuse for being allowed to go down the dungeon to slay monsters, gain loot and "xp up"! In D&D, the safest course is often to seek out trouble. Otherwise you won't be of high enough level when the trouble reaches you ;) Guess all I'm saying is: I knew my group wouldn't need to be "forced" into taking the assignment. They dutifully listened to my description of the city, but really only perked up when the quest materialized, and waved away any concerns, eager to finally get down to it. So I really didn't need more set-up than "there's this derro, follow him, deal with whatever happens as you see fit, GO" [/QUOTE]
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