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Grade The D6 System
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<blockquote data-quote="jdrakeh" data-source="post: 9149866" data-attributes="member: 13892"><p>It's pretty good. While I feel that some of the iterations and games released using the d6 System were hit or miss, I'm a <em>huge</em> fan of the original <em>Star Wars RPG</em> (first edition) and <em>Ghostbusters</em> RPG. Indeed, one of my favorite freebie RPGs (<em>The Totally Unofficial Hellboy RPG</em>) is based on the d6 System variant as first seen in <em>Ghostbusters</em>. Of later d6 System RPGs, I'm a fan of <em>Metabarons</em> and <em>Hercules & Xena</em> (the latter isn't a particularly good implementation of the system, but my friends and I had great fun with it, despite its warts).</p><p></p><p>[Edit: Despite sometimes rolling 30+ dice, the trick of adding them up in groups of 10 was always easier for me than picking out individual successes as is the case with many dice pool systems.]</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 9149866, member: 13892"] It's pretty good. While I feel that some of the iterations and games released using the d6 System were hit or miss, I'm a [I]huge[/I] fan of the original [I]Star Wars RPG[/I] (first edition) and [I]Ghostbusters[/I] RPG. Indeed, one of my favorite freebie RPGs ([I]The Totally Unofficial Hellboy RPG[/I]) is based on the d6 System variant as first seen in [I]Ghostbusters[/I]. Of later d6 System RPGs, I'm a fan of [I]Metabarons[/I] and [I]Hercules & Xena[/I] (the latter isn't a particularly good implementation of the system, but my friends and I had great fun with it, despite its warts). [Edit: Despite sometimes rolling 30+ dice, the trick of adding them up in groups of 10 was always easier for me than picking out individual successes as is the case with many dice pool systems.] [/QUOTE]
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